English

RenderMem: Rendering as Spatial Memory Retrieval

Artificial Intelligence 2026-03-17 v1

Abstract

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.

Keywords

Cite

@article{arxiv.2603.14669,
  title  = {RenderMem: Rendering as Spatial Memory Retrieval},
  author = {JooHyun Park and HyeongYeop Kang},
  journal= {arXiv preprint arXiv:2603.14669},
  year   = {2026}
}
R2 v1 2026-07-01T11:21:09.467Z