Related papers: Optimally building spanning graphs in semirandom g…
We determine, up to a multiplicative constant, the optimal number of random edges that need to be added to a $k$-graph $H$ with minimum vertex degree $\Omega(n^{k-1})$ to ensure an $F$-factor with high probability, for any $F$ that belongs…
A graph $G$ is said to have \textit{bandwidth} at most $b$, if there exists a labeling of the vertices by $1,2,..., n$, so that $|i - j| \leq b$ whenever $\{i,j\}$ is an edge of $G$. Recently, B\"{o}ttcher, Schacht, and Taraz verified a…
We consider the triangle-free process: given an integer n, start by taking a uniformly random ordering of the edges of the complete n-vertex graph K_n. Then, traverse the ordered edges and add each traversed edge to an (initially empty)…
We consider the maximum matching problem in the semi-streaming model formalized by Feigenbaum, Kannan, McGregor, Suri, and Zhang that is inspired by giant graphs of today. As our main result, we give a two-pass $(1/2 + 1/16)$-approximation…
A vertex of degree one in a tree is called an end vertex and a vertex of degree at least three is called a branch vertex. For a graph $G$, let $\sigma_2$ be the minimum degree sum of two nonadjacent vertices in $G$. We consider tree…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
We revisit the problem of designing sublinear algorithms for estimating the average degree of an $n$-vertex graph. The standard access model for graphs allows for the following queries: sampling a uniform random vertex, the degree of a…
We prove almost sure convergence of the maximum degree in an evolving graph model combining a growing number of local choices with sublinear preferential attachment. At each step in the growth of the graph, a new vertex is introduced. Then…
We present a randomized algorithm that, given a constant $\epsilon > 0$, outputs a proper $(1+\epsilon)\Delta$-edge-coloring of an $m$-edge simple graph $G$ of maximum degree $\Delta \geq 1/\epsilon$ in $O(m)$ time with high probability.…
A good edge-labelling of a simple graph is a labelling of its edges with real numbers such that, for any ordered pair of vertices (u,v), there is at most one nondecreasing path from u to v. Say a graph is good if it admits a good…
The maximum number of vertices in a graph of maximum degree $\Delta\ge 3$ and fixed diameter $k\ge 2$ is upper bounded by $(1+o(1))(\Delta-1)^{k}$. If we restrict our graphs to certain classes, better upper bounds are known. For instance,…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider this problem in the setting of local algorithms: one wants to quickly determine whether a given edge $e$ is in a specific spanning tree,…
We consider the problem of finding an edge in a hidden undirected graph $G = (V, E)$ with $n$ vertices, in a model where we only allowed queries that ask whether or not a subset of vertices contains an edge. We study the non-adaptive model…
We study the statistical properties of the physical action $S$ for random graphs, by treating the number of neighbors at each vertex of the graph (degree), as a scalar field. For each configuration (run) of the graph we calculate the…
In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…
A semi-streaming algorithm in dynamic graph streams processes any $n$-vertex graph by making one or multiple passes over a stream of insertions and deletions to edges of the graph and using $O(n \cdot \mbox{polylog}(n))$ space.…
Quasi-random graphs can be informally described as graphs whose edge distribution closely resembles that of a truly random graph of the same edge density. Recently, Shapira and Yuster proved the following result on quasi-randomness of…
Motivated by the problem of routing reliably and scalably in a graph, we introduce the notion of a splicer, the union of spanning trees of a graph. We prove that for any bounded-degree n-vertex graph, the union of two random spanning trees…
Consider a random graph process where vertices are chosen from the interval $[0,1]$, and edges are chosen independently at random, but so that, for a given vertex $x$, the probability that there is an edge to a vertex $y$ decreases as the…
In the standard random graph process, edges are added to an initially empty graph one by one uniformly at random. A classic result by Ajtai, Koml\'os, and Szemer\'edi, and independently by Bollob\'as, states that in the standard random…