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In this paper, we consider algorithms for edge-coloring multigraphs $G$ of bounded maximum degree, i.e., $\Delta(G) = O(1)$. Shannon's theorem states that any multigraph of maximum degree $\Delta$ can be properly edge-colored with…
Let $F$ be a probability distribution with support on the non-negative integers. Four methods for generating a simple undirected graph with (approximate) degree distribution $F$ are described and compared. Two methods are based on the so…
Vizing's theorem guarantees that every graph with maximum degree $\Delta$ admits an edge coloring using $\Delta + 1$ colors. In online settings - where edges arrive one at a time and must be colored immediately - a simple greedy algorithm…
We consider a modified random walk which uses unvisited edges whenever possible, and makes a simple random walk otherwise. We call such a walk an edge-process. We assume there is a rule A, which tells the walk which unvisited edge to use…
We present faster algorithms for approximate maximum flow in undirected graphs with good separator structures, such as bounded genus, minor free, and geometric graphs. Given such a graph with $n$ vertices, $m$ edges along with a recursive…
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must…
We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph process that Maker starts having a winning strategy for his final…
Estimating the average degree of graph is a classic problem in sublinear graph algorithm. Eden, Ron, and Seshadhri (ICALP 2017, SIDMA 2019) gave a simple algorithm for this problem whose running time depended on the graph arboricity, but…
Let $\{D_M\}_{M\geq 0}$ be the $n$-vertex random directed graph process, where $D_0$ is the empty directed graph on $n$ vertices, and subsequent directed graphs in the sequence are obtained by the addition of a new directed edge uniformly…
We propose an efficient $\epsilon$-differentially private algorithm, that given a simple {\em weighted} $n$-vertex, $m$-edge graph $G$ with a \emph{maximum unweighted} degree $\Delta(G) \leq n-1$, outputs a synthetic graph which…
Depth first search (DFS) tree is a fundamental data structure for solving graph problems. The classical algorithm [SiComp74] for building a DFS tree requires $O(m+n)$ time for a given graph $G$ having $n$ vertices and $m$ edges. Recently,…
A graph is said to be $\mathcal{H}(n, \Delta)$-universal if it contains every graph on $n$ vertices with maximum degree at most $\Delta$. Using a `matching-based' embedding technique introduced by Alon and F\"uredi, Dellamonica, Kohayakawa,…
In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…
We introduce a model for a growing random graph based on simultaneous reproduction of the vertices. The model can be thought of as a generalisation of the reproducing graphs of Southwell and Cannings and Bonato et al to allow for a random…
We present a deterministic distributed algorithm that computes a $(2\Delta-1)$-edge-coloring, or even list-edge-coloring, in any $n$-node graph with maximum degree $\Delta$, in $O(\log^7 \Delta \log n)$ rounds. This answers one of the…
In this paper we focus on the problem of the degree sequence for the following random graph process. At any time-step $t$, one of the following three substeps is executed: with probability $\alpha_1$, a new vertex $x_t$ and $m$ edges…
Consider the following cascading process on a simple undirected graph $G(V,E)$ with diameter $\Delta$. In round zero, a set $S\subseteq V$ of vertices, called the seeds, are active. In round $i+1,$ $i\in\mathbb{N},$ a non-isolated vertex is…
We study the problem of graph clustering where the goal is to partition a graph into clusters, i.e. disjoint subsets of vertices, such that each cluster is well connected internally while sparsely connected to the rest of the graph. In…
We develop a new algorithmic technique that allows to transfer some constant time approximation algorithms for general graphs into random order streaming algorithms. We illustrate our technique by proving that in random order streams with…
We study the problem of edge partitioning, where the goal is to partition the edge set of a graph into several parts. The replication factor of a vertex $v$ is the number of parts that contain edges incident to $v$. The goal is to minimize…