Related papers: Optimally building spanning graphs in semirandom g…
Graph matching, also known as network alignment, refers to finding a bijection between the vertex sets of two given graphs so as to maximally align their edges. This fundamental computational problem arises frequently in multiple fields…
This paper studies the set cover problem under the semi-streaming model. The underlying set system is formalized in terms of a hypergraph $G = (V, E)$ whose edges arrive one-by-one and the goal is to construct an edge cover $F \subseteq E$…
A bipartite graph $H$ is said to have Sidorenko's property if the probability that the uniform random mapping from $V(H)$ to the vertex set of any graph $G$ is a homomorphism is at least the product over all edges in $H$ of the probability…
Given an $n\times n$ symmetric matrix $W\in [0,1]^{[n]\times [n]}$, let $\mathcal{G}(n,W)$ be the random graph obtained by independently including each edge $jk$ with probability $W_{jk}$. Given a degree sequence ${\bf d}=(d_1,\ldots,…
A uniformly random graph on $n$ vertices with a fixed degree sequence, obeying a $\gamma$ subpower law, is studied. It is shown that, for $\gamma>3$, in a subcritical phase with high probability the largest component size does not exceed…
In this paper, we propose a deterministic algorithm that approximates the optimal path cover on weighted undirected graphs. Based on the 1/2-Approximation Path Cover Algorithm by Moran et al., we add a procedure to remove the redundant…
Graph generation is one of the most challenging tasks in recent years, and its core is to learn the ground truth distribution hiding in the training data. However, training data may not be available due to security concerns or unaffordable…
Given a graph, we can form a spanning forest by first sorting the edges in some order, and then only keep edges incident to a vertex which is not incident to any previous edge. The resulting forest is dependent on the ordering of the edges,…
We present a simple randomized algorithm that can efficiently maintain a $(\Delta+1)$ coloring as the graph undergoes edge insertion and deletion updates, where $\Delta$ denotes an upper bound on the maximum degree. A key advantage is the…
Let $G=G(n)$ be a graph on $n$ vertices with maximum degree $\Delta=\Delta(n)$. Assign to each vertex $v$ of $G$ a list $L(v)$ of colors by choosing each list independently and uniformly at random from all $k$-subsets of a color set…
Given a graph $G$, let $\mathrm{diam}(G)$ be the greatest distance between any two vertices of $G$ which lie in the same connected component, and let $\mathrm{diam}^+(G)$ be the greatest distance between any two vertices of $G$; so…
We present algorithms that extend the path-based hierarchical drawing framework and give experimental results. Our algorithms run in $O(km)$ time, where $k$ is the number of paths and $m$ is the number of edges of the graph, and provide…
We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…
This paper presents the results of an experimental study of graph partitioning. We describe a new heuristic technique, path optimization, and its application to two variations of graph partitioning: the max_cut problem and the…
Finding dense subgraphs is a fundamental algorithmic tool in data mining, community detection, and clustering. In this problem, one aims to find an induced subgraph whose edge-to-vertex ratio is maximized. We study the directed case of this…
In a $(1:b)$ biased Maker-Breaker game, how good a strategy is for a player can be measured by the bias range for which its rival can win, choosing an appropriate counterstrategy. Bednarska and {\L}uczak proved that, in the $H$-subgraph…
This introduction to graphs and graph algebras provides the optimal bound for the number of all paths of length $k$ in a graph with $N\geq k$ edges and no loops. Our proof relies on a construction of a number of terminating algorithms that…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…
We study graph realization problems from a distributed perspective and we study it in the node capacitated clique (NCC) model of distributed computing, recently introduced for representing peer-to-peer networks. We focus on two central…
In this short note, we consider a graph process recently introduced by Frieze, Krivelevich and Michaeli. In their model, the edges of the complete graph $K_n$ are ordered uniformly at random and are then revealed consecutively to a player…