Related papers: Optimally building spanning graphs in semirandom g…
A \emph{tree-partition} of a graph $G$ is a proper partition of its vertex set into `bags', such that identifying the vertices in each bag produces a forest. The \emph{tree-partition-width} of $G$ is the minimum number of vertices in a bag…
We consider the independent set problem in the semi-streaming model. For any input graph $G=(V, E)$ with $n$ vertices, an independent set is a set of vertices with no edges between any two elements. In the semi-streaming model, $G$ is…
The C_\ell-free process starts with the empty graph on n vertices and adds edges chosen uniformly at random, one at a time, subject to the condition that no copy of C_\ell is created. For every $\ell \geq 4$ we show that, with high…
In this paper we describe a randomized algorithm which returns a maximal spanning forest of an unknown {\em weighted} undirected graph making $O(n)$ $\mathsf{CUT}$ queries in expectation. For weighted graphs, this is optimal due to a result…
A (fully) dynamic graph algorithm is a data structure that supports edge insertions, edge deletions, and answers certain queries that are specific to the problem under consideration. There has been a lot of research on dynamic algorithms…
We study the following game on a finite graph $G = (V, E)$. At the start, each edge is assigned an integer $n_e \ge 0$, $n = \sum_{e \in E} n_e$. In round $t$, $1 \le t \le n$, a uniformly random vertex $v \in V$ is chosen and one of the…
We study a new algorithmic process of graph growth which starts from a single initial vertex and operates in discrete time-steps, called \emph{slots}. In every slot, the graph grows via two operations (i) vertex generation and (ii) edge…
For a given finite graph $G$ of minimum degree at least $k$, let $G_{p}$ be a random subgraph of $G$ obtained by taking each edge independently with probability $p$. We prove that (i) if $p \ge \omega/k$ for a function $\omega=\omega(k)$…
The segment number of a planar graph $G$ is the smallest number of line segments needed for a planar straight-line drawing of $G$. Dujmovi\'c, Eppstein, Suderman, and Wood [CGTA'07] introduced this measure for the visual complexity of…
Complex systems, ranging from soft materials to wireless communication, are often organised as random geometric networks in which nodes and edges evenly fill up the volume of some space. Studying such networks is difficult because they…
We connect several notions relating the structural and dynamical properties of a graph. Among them are the topological entropy coming from the vertex shift, which is related to the spectral radius of the graph's adjacency matrix, the…
The "slope-number" of a graph $G$ is the minimum number of distinct edge slopes in a straight-line drawing of $G$ in the plane. We prove that for $\Delta\geq5$ and all large $n$, there is a $\Delta$-regular $n$-vertex graph with…
Finding dense subgraphs is a fundamental problem with applications to community detection, clustering, and data mining. Our work focuses on finding approximate densest subgraphs in directed graphs in computational models for processing…
We study the problem of computing an approximate maximum cardinality matching in the semi-streaming model when edges arrive in a \emph{random} order. In the semi-streaming model, the edges of the input graph G = (V,E) are given as a stream…
The maximum genus $\gamma_M(G)$ of a graph G is the largest genus of an orientable surface into which G has a cellular embedding. Combinatorially, it coincides with the maximum number of disjoint pairs of adjacent edges of G whose removal…
Given a graph $G$, the optimization version of the graph burning problem seeks for a sequence of vertices, $(u_1,u_2,...,u_p) \in V(G)^p$, with minimum $p$ and such that every $v \in V(G)$ has distance at most $p-i$ to some vertex $u_i$.…
A random geometric digraph $G_n$ is constructed by taking $\{X_1,X_2,... X_n\}$ in $\mathbb{R}^2$ independently at random with a common bounded density function. Each vertex $X_i$ is assigned at random a sector $S_i$ of central angle…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
Randomized greedy algorithms form one of the simplest yet most effective approaches for computing approximate matchings in graphs. In this paper, we focus on the class of vertex-iterative (VI) randomized greedy matching algorithms, which…
Given an undirected graph G, the edge orientation problem asks for assigning a direction to each edge to convert G into a directed graph. The aim is to minimize the maximum out degree of a vertex in the resulting directed graph. This…