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Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…

Artificial Intelligence · Computer Science 2026-02-10 Benny Cheung

Text-to-image (T2I) models have advanced considerably in generating high-quality images from textual descriptions. However, their ability to associate colors with concepts remains largely constrained to explicit color names or codes, while…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Chenxi Ruan , Yihan Hou , Yu Xiao , Guosheng Hu , Wei Zeng

Argument Mining(AM) aims to uncover the argumentative structures within a text. Previous methods require several subtasks, such as span identification, component classification, and relation classification. Consequently, these methods need…

Computation and Language · Computer Science 2026-03-26 Masayuki Kawarada , Tsutomu Hirao , Wataru Uchida , Masaaki Nagata

In the wake of information overload in academia, methodologies and systems for search, recommendation, and prediction to aid researchers in identifying relevant research are actively studied and developed. Existing work, however, is limited…

Digital Libraries · Computer Science 2023-11-06 Tarek Saier , Youxiang Dong , Michael Färber

Concept Bottleneck Models (CBMs) aim to improve interpretability in Deep Learning by structuring predictions through human-understandable concepts, but they provide no way to verify whether learned concepts align with the human's intended…

Machine Learning · Computer Science 2026-05-22 Stefano Colamonaco , David Debot , Pietro Barbiero , Giuseppe Marra

We update the method of describing and assessing the process of the study of an abstract environment by a system, proposed earlier. We do not model any biological cognition mechanisms and consider the system as an agent equipped with an…

Artificial Intelligence · Computer Science 2021-11-24 Dmitry Maximov , Sekou A. K. Diane

AI agents operating over extended time horizons accumulate experiences that serve multiple concurrent goals, and must often maintain conflicting interpretations of the same events. A concession during a client negotiation encodes as a…

Artificial Intelligence · Computer Science 2026-04-17 Albert Sadowski , Jarosław A. Chudziak

In this thesis, we focus on the proposal of distributed workflow systems dedicated to the automation of administrative business processes. We propose an approach to build such systems by relying on the concepts of multiagent systems, Peer…

Software Engineering · Computer Science 2021-06-02 Milliam Maxime Zekeng Ndadji

This comprehensive report distinguishes prior works by the cognitive functions they innovate. Many works claim an almost "human-like" cognitive capability in their world models. To evaluate these claims requires a proper grounding in first…

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…

Artificial Intelligence · Computer Science 2020-05-27 Vanessa Volz , Niels Justesen , Sam Snodgrass , Sahar Asadi , Sami Purmonen , Christoffer Holmgård , Julian Togelius , Sebastian Risi

Existing approaches for color-concept association typically rely on query-based image referencing, and color extraction from image references. However, these approaches are effective only for common concepts, and are vulnerable to unstable…

Human-Computer Interaction · Computer Science 2025-03-06 Yihan Hou , Xingchen Zeng , Yusong Wang , Manling Yang , Xiaojiao Chen , Wei Zeng

In this paper, we give an overview of the semantic gap problem in multimedia and discuss how machine learning and symbolic AI can be combined to narrow this gap. We describe the gap in terms of a classical architecture for multimedia…

Artificial Intelligence · Computer Science 2019-12-03 Marcio Ferreira Moreno , Guilherme Lima , Rodrigo Costa Mesquita Santos , Roberto Azevedo , Markus Endler

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

Graphics · Computer Science 2018-08-02 Anthony Savidis

Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph…

Computer Vision and Pattern Recognition · Computer Science 2017-08-11 Tae-Hyun Oh , Kyungdon Joo , Neel Joshi , Baoyuan Wang , In So Kweon , Sing Bing Kang

We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yitong Wang , Yue Yao

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

Computation and Language · Computer Science 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

Recent advances in pixel-level tasks (e.g. segmentation) illustrate the benefit of of long-range interactions between aggregated region-based representations that can enhance local features. However, such aggregated representations, often…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Mir Rayat Imtiaz Hossain , Leonid Sigal , James J. Little

Concept bottleneck models (CBMs) are interpretable neural networks that first predict labels for human-interpretable concepts relevant to the prediction task, and then predict the final label based on the concept label predictions. We…

Machine Learning · Computer Science 2023-04-28 Kushal Chauhan , Rishabh Tiwari , Jan Freyberg , Pradeep Shenoy , Krishnamurthy Dvijotham

A Neural Network-based method for unsupervised landmarks map estimation from measurements taken from landmarks is introduced. The measurements needed for training the network are the signals observed/received from landmarks by an agent. The…

Machine Learning · Computer Science 2020-01-30 Alireza Razavi

When designing a benchmark problem set, it is important to create a set of benchmark problems that are a good generalization of the set of all possible problems. One possible way of easing this difficult task is by using artificially…

Neural and Evolutionary Computing · Computer Science 2021-04-28 Urban Škvorc , Tome Eftimov , Peter Korošec
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