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Artifact-centric process models aim to describe complex processes as a collection of interacting artifacts. Recent development in process mining allow for the discovery of such models. However, the focus is often on the representation of…

Databases · Computer Science 2017-06-08 Maikel L. van Eck , Natalia Sidorova , Wil M. P. van der Aalst

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft…

Artificial Intelligence · Computer Science 2021-07-07 Jean-Baptiste Hervé , Christoph Salge

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Recent advances in explainable recommendations have explored the integration of language models to analyze natural language rationales for user-item interactions. Despite their potential, existing methods often rely on ID-based…

Machine Learning · Computer Science 2025-12-18 Xinshun Feng , Mingzhe Liu , Yi Qiao , Tongyu Zhu , Leilei Sun , Shuai Wang

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

Artificial Intelligence · Computer Science 2018-05-08 Adam Summerville , Sam Snodgrass , Matthew Guzdial , Christoffer Holmgård , Amy K. Hoover , Aaron Isaksen , Andy Nealen , Julian Togelius

Text-driven human motion generation has recently attracted considerable attention, allowing models to generate human motions based on textual descriptions. However, current methods neglect the influence of human attributes-such as age,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Xinghan Wang , Kun Xu , Fei Li , Cao Sheng , Jiazhong Yu , Yadong Mu

Automatic art analysis aims to classify and retrieve artistic representations from a collection of images by using computer vision and machine learning techniques. In this work, we propose to enhance visual representations from neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Noa Garcia , Benjamin Renoust , Yuta Nakashima

We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge…

Artificial Intelligence · Computer Science 2023-05-02 Anurag Sarkar , Matthew Guzdial , Sam Snodgrass , Adam Summerville , Tiago Machado , Gillian Smith

Interpretability has become an important topic of research as more machine learning (ML) models are deployed and widely used to make important decisions. Most of the current explanation methods provide explanations through feature…

Machine Learning · Statistics 2019-10-09 Amirata Ghorbani , James Wexler , James Zou , Been Kim

This pictorial aims to critically consider the nature of text-to-audio and text-to-music generative tools in the context of explainable AI. As a group of experimental musicians and researchers, we are enthusiastic about the creative…

Sound · Computer Science 2024-08-15 Jesse Allison , Drew Farrar , Treya Nash , Carlos Román , Morgan Weeks , Fiona Xue Ju

Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational…

Multiagent Systems · Computer Science 2013-01-23 Francesco Belardinelli , Alessio Lomuscio , Fabio Patrizi

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

Medical imaging research is increasingly shifting from controlled benchmark evaluation toward real-world clinical deployment. In such settings, applying analytical methods extends beyond model design to require dataset-aware workflow…

Designing human computer interaction interface is an important and a complex task, but it could be simplified by decomposing task into subcomponents and maintaining relationships among those subcomponents. Task decomposition is a structured…

Human-Computer Interaction · Computer Science 2010-08-10 Zeeshan Ahmed , Sudhir Kumar Ganti , Hans Kyhlbäck

Artwork recommendation is challenging because it requires understanding how users interact with highly subjective content, the complexity of the concepts embedded within the artwork, and the emotional and cognitive reflections they may…

Information Retrieval · Computer Science 2023-03-21 Bereket A. Yilma , Luis A. Leiva

To mitigate potential risks associated with language models, recent AI detection research proposes incorporating watermarks into machine-generated text through random vocabulary restrictions and utilizing this information for detection.…

Computation and Language · Computer Science 2024-02-14 Yu Fu , Deyi Xiong , Yue Dong

The use of semantic descriptions in data intensive domains require a systematic model for linking semantic descriptions with their manifestations in fragments of heterogeneous information and data objects. Such information heterogeneity…

Artificial Intelligence · Computer Science 2019-09-11 Sandro Rama Fiorini , Wallas Sousa dos Santos , Rodrigo Costa Mesquita , Guilherme Ferreira Lima , Marcio F. Moreno

Machine learning models are trained with relatively simple objectives, such as next token prediction. However, on deployment, they appear to capture a more fundamental representation of their input data. It is of interest to understand the…

Machine Learning · Computer Science 2024-12-23 Thomas Walker

We propose Perceptual Taxonomy, a structured process of scene understanding that first recognizes objects and their spatial configurations, then infers task-relevant properties such as material, affordance, function, and physical attributes…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Jonathan Lee , Xingrui Wang , Jiawei Peng , Luoxin Ye , Zehan Zheng , Tiezheng Zhang , Tao Wang , Wufei Ma , Siyi Chen , Yu-Cheng Chou , Prakhar Kaushik , Alan Yuille