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Conceptual Engineers want to make words better. However, they often underestimate how varied our usage of words is. In this paper, we take the first steps in exploring the contextual nuances of words by creating conceptual landscapes -- 2D…

Computation and Language · Computer Science 2024-08-15 Nina Haket , Ryan Daniels

Human perceptual systems excel at inducing and recognizing objects across both known and novel categories, a capability far beyond current machine learning frameworks. While generalized category discovery (GCD) aims to bridge this gap,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Luyao Tang , Kunze Huang , Chaoqi Chen , Yuxuan Yuan , Chenxin Li , Xiaotong Tu , Xinghao Ding , Yue Huang

Recent agentic language models increasingly need to interact with real-world environments that contain tightly intertwined visual and textual information, often through raw camera pixels rather than separately processed images and tokenized…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Zhiheng Lyu , Xueguang Ma , Wenhu Chen

There has been a growing adoption of computer vision tools and technologies in architectural design workflows over the past decade. Notable use cases include point cloud generation, visual content analysis, and spatial awareness for robotic…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Demircan Tas , Rohit Priyadarshi Sanatani

We introduce a new landmark recognition dataset, which is created with a focus on fair worldwide representation. While previous work proposes to collect as many images as possible from web repositories, we instead argue that such approaches…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Zu Kim , André Araujo , Bingyi Cao , Cam Askew , Jack Sim , Mike Green , N'Mah Fodiatu Yilla , Tobias Weyand

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

Procedural Content Generation via Machine Learning (PCGML) refers to a group of methods for creating game content (e.g. platformer levels, game maps, etc.) using machine learning models. PCGML approaches rely on black box models, which can…

Artificial Intelligence · Computer Science 2020-10-06 Faraz Khadivpour , Matthew Guzdial

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Cultural AI benchmarks often rely on implicit assumptions about measured constructs, leading to vague formulations with poor validity and unclear interrelations. We propose exposing these assumptions using explicit cognitive models…

Artificial Intelligence · Computer Science 2024-09-26 Jonathan H. Rystrøm , Kenneth C. Enevoldsen

Generative models are now capable of synthesizing images, speeches, and videos that are hardly distinguishable from authentic contents. Such capabilities cause concerns such as malicious impersonation and IP theft. This paper investigates a…

Sound · Computer Science 2022-03-16 Yongbaek Cho , Changhoon Kim , Yezhou Yang , Yi Ren

Can artificial intelligence discover, from raw experience and without human supervision, concepts that humans have discovered? One challenge is that human concepts themselves are fluid: conceptual boundaries can shift, split, and merge as…

Artificial Intelligence · Computer Science 2025-12-24 Zhengmian Hu

Lexical Semantics is concerned with how words encode mental representations of the world, i.e., concepts . We call this type of concepts, classification concepts . In this paper, we focus on Visual Semantics , namely on how humans build…

Artificial Intelligence · Computer Science 2021-09-15 Fausto Giunchiglia , Luca Erculiani , Andrea Passerini

This paper proposes a novel interdisciplinary framework for the critical evaluation of text-to-image models, addressing the limitations of current technical metrics and bias studies. By integrating art historical analysis, artistic…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Amalia Foka

This paper seeks to develop a deeper understanding of the fundamental properties of neural text generations models. The study of artifacts that emerge in machine generated text as a result of modeling choices is a nascent research area.…

Computation and Language · Computer Science 2020-04-15 Yi Tay , Dara Bahri , Che Zheng , Clifford Brunk , Donald Metzler , Andrew Tomkins

Metaverse platforms rely on creator-driven marketplaces where avatars are assembled from discrete, taxonomy-labeled 3D assets (e.g., tops, bottoms, shoes, accessories) under strict category and topology constraints. While users increasingly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Rajeev Goel , Jason Ding , Phani Harish Wajjala , Pavan Turaga , Tejaswi Gowda , Krishna C. Garikipati

The generative capabilities of Large Language Models (LLMs) are rapidly expanding from static code to dynamic, interactive visual artifacts. This progress is bottlenecked by a critical evaluation gap: established benchmarks focus on…

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

While generative AI enables high-fidelity UI generation from text prompts, users struggle to articulate design intent and evaluate or refine results-creating gulfs of execution and evaluation. To understand the information needed for UI…

Human-Computer Interaction · Computer Science 2026-02-10 Seokhyeon Park , Soohyun Lee , Eugene Choi , Hyunwoo Kim , Minkyu Kweon , Yumin Song , Jinwook Seo

Despite significant advancements in text-to-image models for generating high-quality images, these methods still struggle to ensure the controllability of text prompts over images in the context of complex text prompts, especially when it…

Computer Vision and Pattern Recognition · Computer Science 2024-01-31 Zhenyu Wang , Enze Xie , Aoxue Li , Zhongdao Wang , Xihui Liu , Zhenguo Li

Context, as referred to situational factors related to the object of interest, can help infer the object's states or properties in visual recognition. As such contextual features are too diverse (across instances) to be annotated, existing…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Mingzhou Liu , Xinwei Sun , Fandong Zhang , Yizhou Yu , Yizhou Wang
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