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Measurement is essential to improving AI performance and mitigating harms for marginalized groups. As generative AI systems are rapidly deployed across geographies and contexts, AI measurement practices must be designed to support…

Interpretability of machine learning models has gained more and more attention among researchers in the artificial intelligence (AI) and human-computer interaction (HCI) communities. Most existing work focuses on decision making, whereas we…

Human-Computer Interaction · Computer Science 2020-04-16 Haizi Yu , Heinrich Taube , James A. Evans , Lav R. Varshney

We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency in annotations…

Computer Vision and Pattern Recognition · Computer Science 2021-04-12 David Ferman , Gaurav Bharaj

Algorithmic (including AI/ML) decision-making artifacts are an established and growing part of our decision-making ecosystem. They are indispensable tools for managing the flood of information needed to make effective decisions in a complex…

Computers and Society · Computer Science 2020-11-11 Osonde A. Osoba , Benjamin Boudreaux , Douglas Yeung

AI evaluation is undergoing a structural change. Large language models (LLMs) are increasingly deployed as systems that act over time through tools, environments, users, and other agents, while many evaluation practices still inherit…

Artificial Intelligence · Computer Science 2026-05-19 Keyang Xuan , Peiyang Song , Pan Lu , Pengrui Han , Wenkai Li , Zhenyu Zhang , Zexue He , Wenyue Hua , Manling Li , Jiaxuan You , Adrian Weller , Yizhong Wang , Jiaxin Pei

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

The task of a visual landmark recognition system is to identify photographed buildings or objects in query photos and to provide the user with relevant information on them. With their increasing coverage of the world's landmark buildings…

Computer Vision and Pattern Recognition · Computer Science 2015-06-12 Tobias Weyand , Bastian Leibe

The preservation of intangible cultural heritage is a critical challenge as collective memory fades over time. While Large Language Models (LLMs) offer a promising avenue for generating engaging narratives, their propensity for factual…

Artificial Intelligence · Computer Science 2026-04-06 Naga Sowjanya Barla , Jacopo de Berardinis

Generative recommendation (GR) models tokenize each action into a few discrete tokens (called semantic IDs) and autoregressively generate the next tokens as predictions, showing advantages such as memory efficiency, scalability, and the…

Information Retrieval · Computer Science 2025-10-27 Qiyong Zhong , Jiajie Su , Yunshan Ma , Julian McAuley , Yupeng Hou

Metaphor identification aims at understanding whether a given expression is used figuratively in context. However, in this paper we show how existing metaphor identification datasets can be gamed by fully ignoring the potential metaphorical…

Computation and Language · Computer Science 2023-11-17 Joanne Boisson , Luis Espinosa-Anke , Jose Camacho-Collados

This chapter argues that the reliability of agentic and generative AI is chiefly an architectural property. We define agentic systems as goal-directed, tool-using decision makers operating in closed loops, and show how reliability emerges…

Artificial Intelligence · Computer Science 2025-12-11 Sławomir Nowaczyk

Natural language processing (NLP) systems are increasingly trained to generate open-ended text rather than classifying between responses. This makes research on evaluation metrics for generated language -- functions that score system output…

Computation and Language · Computer Science 2021-10-19 Thomas Scialom , Felix Hill

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

Artificial Intelligence · Computer Science 2013-10-10 Jonathan Roberts , Ke Chen

Concepts serve as fundamental abstractions that support human reasoning and categorization. However, it remains unclear whether large language models truly capture such conceptual structures or primarily rely on surface-level pattern…

Artificial Intelligence · Computer Science 2026-02-12 Shuhang Xu , Weijian Deng , Yixuan Zhou , Fangwei Zhong

The evolution of Large Language Models (LLMs) and the software agents built on them (AI agents) marks a turning point in the transition from a human-centric Web to an ``Agentic Web'' driven by AI agents. However, for AI-Generated Content…

Artificial Intelligence · Computer Science 2026-05-12 Shusaku Egami , Masahiro Hamasaki

The neural architectures of language models are becoming increasingly complex, especially that of Transformers, based on the attention mechanism. Although their application to numerous natural language processing tasks has proven to be very…

Computation and Language · Computer Science 2023-12-04 Pablo Gamallo

Recent work has shown how predictive modeling can endow agents with rich knowledge of their surroundings, improving their ability to act in complex environments. We propose question-answering as a general paradigm to decode and understand…

Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We argue that a core…

Artificial Intelligence · Computer Science 2026-05-19 Baoqing Yue , Zihan Zhu , Yutong Han , Brian Fan , Qian Sun , Jichen Feng , Hufei Yang , Yifan Zhang , Mengdi Wang

Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…

Computation and Language · Computer Science 2018-10-10 Judy Hanwen Shen , Matthias Hofer , Bjarke Felbo , Roger Levy

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink