English

ReTracing: An Archaeological Approach Through Body, Machine, and Generative Systems

Computer Vision and Pattern Recognition 2026-02-13 v1

Abstract

We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project extracts sentences that describe human-machine interaction. We use large language models (LLMs) to generate paired prompts "what to do" and "what not to do" for each excerpt. A diffusion-based text-to-video model transforms these prompts into choreographic guides for a human performer and motor commands for a quadruped robot. Both agents enact the actions on a mirrored floor, captured by multi-camera motion tracking and reconstructed into 3D point clouds and motion trails, forming a digital archive of motion traces. Through this process, ReTracing serves as a novel approach to reveal how generative systems encode socio-cultural biases through choreographed movements. Through an immersive interplay of AI, human, and robot, ReTracing confronts a critical question of our time: What does it mean to be human among AIs that also move, think, and leave traces behind?

Keywords

Cite

@article{arxiv.2602.11242,
  title  = {ReTracing: An Archaeological Approach Through Body, Machine, and Generative Systems},
  author = {Yitong Wang and Yue Yao},
  journal= {arXiv preprint arXiv:2602.11242},
  year   = {2026}
}
R2 v1 2026-07-01T10:32:30.805Z