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Current point cloud processing algorithms do not have the capability to automatically extract semantic information from the observed scenes, except in very specialized cases. Furthermore, existing mesh analysis paradigms cannot be directly…

Computational Geometry · Computer Science 2018-10-26 Reed M. Williams , Horea T. Ilieş

We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…

Computer Vision and Pattern Recognition · Computer Science 2022-04-22 Chao Wen , Yinda Zhang , Chenjie Cao , Zhuwen Li , Xiangyang Xue , Yanwei Fu

Directly generating 3D meshes, the default representation for 3D shapes in the graphics industry, using auto-regressive (AR) models has become popular these days, thanks to their sharpness, compactness in the generated results, and ability…

Graphics · Computer Science 2025-09-26 Jiabao Lei , Kewei Shi , Zhihao Liang , Kui Jia

Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Yan Zheng , Lemeng Wu , Xingchao Liu , Zhen Chen , Qiang Liu , Qixing Huang

A considerable amount of research is concerned with the generation of realistic sensor data. LiDAR point clouds are generated by complex simulations or learned generative models. The generated data is usually exploited to enable or improve…

Computer Vision and Pattern Recognition · Computer Science 2022-09-01 Larissa T. Triess , Christoph B. Rist , David Peter , J. Marius Zöllner

The recent advances in 3D sensing technology have made possible the capture of point clouds in significantly high resolution. However, increased detail usually comes at the expense of high storage, as well as computational costs in terms of…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Rolandos Alexandros Potamias , Giorgos Bouritsas , Stefanos Zafeiriou

3D modeling based on point clouds is an efficient way to reconstruct and create detailed 3D content. However, the geometric procedure may lose accuracy due to high redundancy and the absence of an explicit structure. In this work, we…

Graphics · Computer Science 2022-01-28 Xusheng Du , Yi He , Xi Yang , Chia-Ming Chang , Haoran Xie

Generative models can be used to synthesize 3D objects of high quality and diversity. However, there is typically no control over the properties of the generated object.This paper proposes a novel generative adversarial network (GAN) setup…

Computer Vision and Pattern Recognition · Computer Science 2022-09-12 Larissa T. Triess , Andre Bühler , David Peter , Fabian B. Flohr , J. Marius Zöllner

Reconstructing 3D point clouds into triangle meshes is a key problem in computational geometry and surface reconstruction. Point cloud triangulation solves this problem by providing edge information to the input points. Since no vertex…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Huan Lei , Ruitao Leng , Liang Zheng , Hongdong Li

This paper investigates an open research task of reconstructing and generating 3D point clouds. Most existing works of 3D generative models directly take the Gaussian prior as input for the decoder to generate 3D point clouds, which fail to…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yunfan Zhang , Hao Wang , Guosheng Lin , Vun Chan Hua Nicholas , Zhiqi Shen , Chunyan Miao

We propose a new neural network, called isomorphic mesh generator (iMG), which generates isomorphic meshes from point clouds containing noise and missing parts. Isomorphic meshes of arbitrary objects have a unified mesh structure even…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Shoko Miyauchi , Ken'ichi Morooka , Ryo Kurazume

We present a new meshing algorithm called guided and augmented meshing, GAMesh, which uses a mesh prior to generate a surface for the output points of a point network. By projecting the output points onto this prior and simplifying the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Nitin Agarwal , M Gopi

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Kara-Ali Aliev , Artem Sevastopolsky , Maria Kolos , Dmitry Ulyanov , Victor Lempitsky

In this paper, we propose a pipeline to generate 3D point cloud of an object from a single-view RGB image. Most previous work predict the 3D point coordinates from single RGB images directly. We decompose this problem into depth estimation…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Wei Zeng , Sezer Karaoglu , Theo Gevers

The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying point clouds for achieving compact, clean, and uniform…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Yuanqi Li , Jianwei Guo , Xinran Yang , Shun Liu , Jie Guo , Xiaopeng Zhang , Yanwen Guo

In order to generate novel 3D shapes with machine learning, one must allow for interpolation. The typical approach for incorporating this creative process is to interpolate in a learned latent space so as to avoid the problem of generating…

Graphics · Computer Science 2020-01-28 Austin Dill , Songwei Ge , Eunsu Kang , Chun-Liang Li , Barnabas Poczos

Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…

Graphics · Computer Science 2024-08-21 Xin Ming , Jiawei Li , Jingwang Ling , Libo Zhang , Feng Xu

Quad meshes are essential in geometric modeling and computational mechanics. Although learning-based methods for triangle mesh demonstrate considerable advancements, quad mesh generation remains less explored due to the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Zezeng Li , Zhihui Qi , Weimin Wang , Ziliang Wang , Junyi Duan , Na Lei

In this work, we present HyperFlow - a novel generative model that leverages hypernetworks to create continuous 3D object representations in a form of lightweight surfaces (meshes), directly out of point clouds. Efficient object…

Computer Vision and Pattern Recognition · Computer Science 2020-06-17 Przemysław Spurek , Maciej Zięba , Jacek Tabor , Tomasz Trzciński

Computational Fluid Dynamics (CFD) is widely used in different engineering fields, but accurate simulations are dependent upon proper meshing of the simulation domain. While highly refined meshes may ensure precision, they come with high…

Graphics · Computer Science 2023-08-16 Amin Heyrani Nobari , Justin Rey , Suhas Kodali , Matthew Jones , Faez Ahmed