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The world around us is full of soft objects we perceive and deform with dexterous hand movements. For a robotic hand to control soft objects, it has to acquire online state feedback of the deforming object. While RGB-D cameras can collect…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Elham Amin Mansour , Hehui Zheng , Robert K. Katzschmann

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Junkai Lin , Hang Long , Huipeng Guo , Jielei Zhang , JiaYi Yang , Tianle Guo , Yang Yang , Jianwen Li , Wenxiao Zhang , Matthias Nießner , Wei Yang

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

Recent years have witnessed the emergence of 3D medical imaging techniques with the development of 3D sensors and technology. Due to the presence of noise in image acquisition, registration researchers focused on an alternative way to…

Machine Learning · Computer Science 2019-11-06 Liu Yang , Rudrasis Chakraborty

In this work, we propose an automatic mesh generation algorithm, FlowMesher, which can be used to generate unstructured meshes for mesh domains in any shape with minimum (or even no) user intervention. The approach can generate high-quality…

Graphics · Computer Science 2021-03-11 Zhujiang Wang , Arun R. Srinivasa , J. N. Reddy , Adam Dubrowski

In this paper the argument is made that for true novel view synthesis of objects, where the object can be synthesized from any viewpoint, an explicit 3D shape representation isdesired. Our method estimates point clouds to capture the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-21 Hoang-An Le , Thomas Mensink , Partha Das , Theo Gevers

This paper addresses the problem of generating dense point clouds from given sparse point clouds to model the underlying geometric structures of objects/scenes. To tackle this challenging issue, we propose a novel end-to-end learning-based…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Yue Qian , Junhui Hou , Sam Kwong , Ying He

Current open-vocabulary scene graph generation algorithms highly rely on both 3D scene point cloud data and posed RGB-D images and thus have limited applications in scenarios where RGB-D images or camera poses are not readily available. To…

Robotics · Computer Science 2024-09-17 Yifan Xu , Ziming Luo , Qianwei Wang , Vineet Kamat , Carol Menassa

While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample. This is in stark contrast to state-of-the-art generative…

Computer Vision and Pattern Recognition · Computer Science 2022-12-20 Alex Nichol , Heewoo Jun , Prafulla Dhariwal , Pamela Mishkin , Mark Chen

Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…

Graphics · Computer Science 2021-04-26 Chenlei Lv , Weisi Lin , Baoquan Zhao

In this paper, we proposed a novel Style-based Point Generator with Adversarial Rendering (SpareNet) for point cloud completion. Firstly, we present the channel-attentive EdgeConv to fully exploit the local structures as well as the global…

Computer Vision and Pattern Recognition · Computer Science 2021-05-13 Chulin Xie , Chuxin Wang , Bo Zhang , Hao Yang , Dong Chen , Fang Wen

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Tianyu Zhang , Xiaoxuan Xie , Xusheng Du , Haoran Xie

In this paper, we propose a novel 3D registration paradigm, Generative Point Cloud Registration, which bridges advanced 2D generative models with 3D matching tasks to enhance registration performance. Our key idea is to generate cross-view…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Haobo Jiang , Jin Xie , Jian Yang , Liang Yu , Jianmin Zheng

This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Aysegul Dundar , Jun Gao , Andrew Tao , Bryan Catanzaro

Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Helisa Dhamo , Fabian Manhardt , Nassir Navab , Federico Tombari

Mesh generation remains a key technology in many areas where numerical simulations are required. As numerical algorithms become more efficient and computers become more powerful, the percentage of time devoted to mesh generation becomes…

Graphics · Computer Science 2022-10-19 Xinhai Chen , Jie Liu , Junjun Yan , Zhichao Wang , Chunye Gong

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

Inspired by generative paradigms in image and video, 3D shape generation has made notable progress, enabling the rapid synthesis of high-fidelity 3D assets from a single image. However, current methods still face challenges, including the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yangguang Li , Xianglong He , Zi-Xin Zou , Zexiang Liu , Wanli Ouyang , Ding Liang , Yan-Pei Cao

Reconstructing meshes from point clouds is a fundamental task in computer vision with applications spanning robotics, autonomous systems, and medical imaging. Selecting an appropriate learning-based method requires understanding trade-offs…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Fatima Zahra Iguenfer , Achraf Hsain , Hiba Amissa , Yousra Chtouki
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