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Although various 3D datasets with different functions and scales have been proposed recently, it remains challenging for individuals to complete the whole pipeline of large-scale data collection, sanitization, and annotation. Moreover, the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Meida Chen , Qingyong Hu , Zifan Yu , Hugues Thomas , Andrew Feng , Yu Hou , Kyle McCullough , Fengbo Ren , Lucio Soibelman

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Xuyang Chen , Zhijun Zhai , Kaixuan Zhou , Zengmao Wang , Jianan He , Dong Wang , Yanfeng Zhang , mingwei Sun , Rüdiger Westermann , Konrad Schindler , Liqiu Meng

We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Nasir Mohammad Khalid , Tianhao Xie , Eugene Belilovsky , Tiberiu Popa

Generating realistic 3D point clouds is a fundamental problem in computer vision with applications in remote sensing, robotics, and digital object modeling. Existing generative approaches primarily capture geometry, and when semantics are…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Gunner Stone , Sushmita Sarker , Alireza Tavakkoli

Hexahedral meshes are widely used in simulation pipelines, yet automatic generation remains challenging for complex CAD geometries. Polycube-based hexahedral meshing is a representative approach due to its regular, parameterization-friendly…

Graphics · Computer Science 2026-05-21 Lu He , Qitao Deng , Junjiang Deng , Liangbin Deng , Yanjun Liang , Wenting Yang , Guoqiang Wang , Na Lei

Existing autoregressive (AR) methods for generating artist-designed meshes struggle to balance global structural consistency with high-fidelity local details, and are susceptible to error accumulation. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yichen Yang , Hong Li , Haodong Zhu , Linin Yang , Guojun Lei , Sheng Xu , Baochang Zhang

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or…

Computational Geometry · Computer Science 2025-11-24 Henriette Lipschütz , Ulrich Reitebuch , Konrad Polthier , Martin Skrodzki

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

The popularisation of acquisition devices capable of capturing volumetric information such as LiDAR scans and depth cameras has lead to an increased interest in point clouds as an imaging modality. Due to the high amount of data needed for…

Image and Video Processing · Electrical Eng. & Systems 2022-01-19 Davi Lazzarotto , Touradj Ebrahimi

Point cloud upsampling focuses on generating a dense, uniform and proximity-to-surface point set. Most previous approaches accomplish these objectives by carefully designing a single-stage network, which makes it still challenging to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Hang Du , Xuejun Yan , Jingjing Wang , Di Xie , Shiliang Pu

We present a novel approach for generating isotropic surface triangle meshes directly from unoriented 3D point clouds, with the mesh density adapting to the estimated local feature size (LFS). Popular reconstruction pipelines first…

Graphics · Computer Science 2025-04-24 Rao Fu , Kai Hormann , Pierre Alliez

3D model generation from single 2D RGB images is a challenging and actively researched computer vision task. Various techniques using conventional network architectures have been proposed for the same. However, the body of research work is…

Computer Vision and Pattern Recognition · Computer Science 2021-06-30 Abdul Mueed Hafiz , Rouf Ul Alam Bhat , Shabir Ahmad Parah , M. Hassaballah

We present MS2Mesh-XR, a novel multi-modal sketch-to-mesh generation pipeline that enables users to create realistic 3D objects in extended reality (XR) environments using hand-drawn sketches assisted by voice inputs. In specific, users can…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yuqi Tong , Yue Qiu , Ruiyang Li , Shi Qiu , Pheng-Ann Heng

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Capturing real-world 3D spaces as point clouds is efficient and descriptive, but it comes with sensor errors and lacks object parametrization. These limitations render point clouds unsuitable for various real-world applications, such as…

Human-Computer Interaction · Computer Science 2024-10-02 Krzysztof Zieliński , Bruce Blumberg , Mikkel Baun Kjærgaard

3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Tao Hu , Geng Lin , Zhizhong Han , Matthias Zwicker

Textured meshes are becoming an increasingly popular representation combining the 3D geometry and radiometry of real scenes. However, semantic segmentation algorithms for urban mesh have been little investigated and do not exploit all…

Computer Vision and Pattern Recognition · Computer Science 2023-02-22 Grégoire Grzeczkowicz , Bruno Vallet

Deep generative models of 3D shapes have received a great deal of research interest. Yet, almost all of them generate discrete shape representations, such as voxels, point clouds, and polygon meshes. We present the first 3D generative model…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Rundi Wu , Chang Xiao , Changxi Zheng

Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Nitish Bhardwaj , Dhornala Bharadwaj , Alpana Dubey