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Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

Artificial Intelligence · Computer Science 2025-03-14 Aniruddha Srinivas Joshi

Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: given a set of objects, lay them out to produce a scene…

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Large Language Models (LLMs) have demonstrated impressive capabilities in a wide range of code generation tasks. However, generating code for certain domains remains challenging. One such domain is Computer-Aided Design (CAD) program, where…

Machine Learning · Computer Science 2026-03-10 Yan-Ying Chen , Dule Shu , Matthew Hong , Andrew Taber , Jonathan Li , Matthew Klenk

3D generation from natural language offers significant potential to reduce expert manual modeling efforts and enhance accessibility to 3D assets. However, existing methods often yield unstructured meshes and exhibit poor interactivity,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Shuyuan Zhang , Chenhan Jiang , Zuoou Li , Jiankang Deng

Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…

Artificial Intelligence · Computer Science 2026-02-10 Benny Cheung

Feature transformation aims to reconstruct the feature space of raw features to enhance the performance of downstream models. However, the exponential growth in the combinations of features and operations poses a challenge, making it…

Machine Learning · Computer Science 2024-12-19 Nanxu Gong , Chandan K. Reddy , Wangyang Ying , Haifeng Chen , Yanjie Fu

Configuration tuning is critical for database performance. Although recent advancements in database tuning have shown promising results in throughput and latency improvement, challenges remain. First, the vast knob space makes direct…

Databases · Computer Science 2025-11-10 Xinyue Yang , Chen Zheng , Yaoyang Hou , Renhao Zhang , Yinyan Zhang , Yanjun Wu , Heng Zhang

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

The rapid advancement of large language models (LLMs) such as GPT-3, PaLM, and Llama has significantly transformed natural language processing, showcasing remarkable capabilities in understanding and generating language. However, a…

Computation and Language · Computer Science 2026-05-15 Yifan Zhang

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

Artificial Intelligence · Computer Science 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

All simulation approaches eventually face limits in computational scalability when applied to large spatiotemporal domains. This challenge becomes especially apparent in molecular-level particle simulations, where high spatial and temporal…

Computational Physics · Physics 2025-10-23 Matthias Busch , Gregor Häfner , Jiayu Xie , Marius Tacke , Marcus Müller , Christian J. Cyron , Roland C. Aydin

Designing complex computer-aided design (CAD) models is often time-consuming due to challenges such as computational inefficiency and the difficulty of generating precise models. We propose a novel language-guided framework for industrial…

Artificial Intelligence · Computer Science 2025-05-27 Jianxing Liao , Junyan Xu , Yatao Sun , Maowen Tang , Sicheng He , Jingxian Liao , Shui Yu , Yun Li , Hongguan Xiao

Recently, Large Language Models (LLMs) have demonstrated significant potential in automating software engineering tasks. Generating software architecture designs from requirement documents is a crucial step in software development. However,…

Software Engineering · Computer Science 2026-04-09 Minxiao Li , Shuying Yan , Li Zhang , Yang Liu , Fang Liu

Text-conditioned diffusion models have emerged as a promising tool for neural video generation. However, current models still struggle with intricate spatiotemporal prompts and often generate restricted or incorrect motion. To address these…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Long Lian , Baifeng Shi , Adam Yala , Trevor Darrell , Boyi Li

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yixuan Yang , Zhen Luo , Wanshui Gan , Jinkun Hao , Junru Lu , Jinghao Yan , Zhaoyang Lyu , Xudong Xu

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

Machine Learning · Statistics 2017-07-12 Christopher Beckham , Christopher Pal
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