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Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

This paper addresses the high demand in advanced intelligent robot navigation for a more holistic understanding of spatial environments, by introducing a novel system that harnesses the capabilities of Large Language Models (LLMs) to…

Robotics · Computer Science 2025-03-20 Yao Cheng , Zhe Han , Fengyang Jiang , Huaizhen Wang , Fengyu Zhou , Qingshan Yin , Lei Wei

Automated floor plan generation lies at the intersection of combinatorial search, geometric constraint satisfaction, and functional design requirements -- a confluence that has historically resisted a unified computational treatment. While…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Mohamed Abouagour , Eleftherios Garyfallidis

Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

Artificial Intelligence · Computer Science 2026-05-05 Rishabh Kar

An AI system for professional floor plan design must precisely control room dimensions and areas while respecting the desired connectivity between rooms and maintaining functional and aesthetic quality. Existing generative approaches focus…

Computation and Language · Computer Science 2026-05-15 Luis Lara , Aristides Milios , Zhi Hao Luo , Aditya Sharma , Ge Ya Luo , Christopher Beckham , Florian Golemo , Christopher Pal

Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying…

Machine Learning · Computer Science 2021-07-28 Bowei Li , Ruohan Chen , Yuqing Xue , Ricky Wang , Wenwen Li , Matthew Guzdial

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

Machine Learning · Computer Science 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

We present a framework for generating natural language description from structured data such as tables; the problem comes under the category of data-to-text natural language generation (NLG). Modern data-to-text NLG systems typically employ…

Computation and Language · Computer Science 2019-10-08 Anirban Laha , Parag Jain , Abhijit Mishra , Karthik Sankaranarayanan

Domain models enable autonomous agents to solve long-horizon tasks by producing interpretable plans. However, in open-world environments, a single general domain model cannot capture the variety of tasks, so agents must generate suitable…

Robotics · Computer Science 2025-10-02 Claudius Kienle , Benjamin Alt , Oleg Arenz , Jan Peters

This paper contributes to speeding up the design and deployment of engineering dynamical systems by proposing a strategy for exploiting domain and expert knowledge for the automated generation of a dynamical system computational model…

Computation and Language · Computer Science 2026-04-23 Matthew Anderson Hendricks , Alice Cicirello

3D layout tasks have traditionally concentrated on geometric constraints, but many practical applications demand richer contextual understanding that spans social interactions, cultural traditions, and usage conventions. Existing methods…

Graphics · Computer Science 2025-04-01 Yuto Asano , Naruya Kondo , Tatsuki Fushimi , Yoichi Ochiai

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

This paper proposes a two-stage text-to-floorplan generation framework that combines the reasoning capability of Large Language Models (LLMs) with the generative power of diffusion models. In the first stage, we leverage a Chain-of-Thought…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Ziyang Zong , Guanying Chen , Zhaohuan Zhan , Fengcheng Yu , Guang Tan

In the era of data-driven decision-making, accurate table-level representations and efficient table recommendation systems are becoming increasingly crucial for improving table management, discovery, and analysis. However, existing…

Machine Learning · Computer Science 2024-11-07 Dayu Yang , Natawut Monaikul , Amanda Ding , Bozhao Tan , Kishore Mosaliganti , Giri Iyengar

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their…

Artificial Intelligence · Computer Science 2023-06-02 Graham Todd , Sam Earle , Muhammad Umair Nasir , Michael Cerny Green , Julian Togelius

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

Nowadays three dimension (3D) architectural visualisation has become a powerful tool in the conceptualisation, design and presentation of architectural products in the construction industry, providing realistic interaction and walkthrough…

Graphics · Computer Science 2011-07-20 Raj Kishen Moloo , Muhammad Ajmal Sheik Dawood , Abu Salmaan Auleear