English

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

Artificial Intelligence 2022-04-12 v1

Abstract

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can guide generators to create content which encourages or discourages certain playstyle behaviors. In this system, we use procedural personas to calculate the behavioral characteristics of levels which are evolved using the quality-diversity algorithm known as Constrained MAP-Elites. An evolved map's quality is determined by its simplicity: the simpler it is, the better it is. Within this work, we show that the generated maps can strongly encourage or discourage different persona-like behaviors and range from simple solutions to complex puzzle-levels, making them perfect candidates for a tutorial generative system.

Keywords

Cite

@article{arxiv.2204.05217,
  title  = {Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials},
  author = {Michael Cerny Green and Ahmed Khalifa and M Charity and Julian Togelius},
  journal= {arXiv preprint arXiv:2204.05217},
  year   = {2022}
}

Comments

10 pages, 7 figures, 2 tables

R2 v1 2026-06-24T10:44:42.949Z