English

Dreamland: Controllable World Creation with Simulator and Generative Models

Computer Vision and Pattern Recognition 2025-06-10 v1

Abstract

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We propose Dreamland, a hybrid world generation framework combining the granular control of a physics-based simulator and the photorealistic content output of large-scale pretrained generative models. In particular, we design a layered world abstraction that encodes both pixel-level and object-level semantics and geometry as an intermediate representation to bridge the simulator and the generative model. This approach enhances controllability, minimizes adaptation cost through early alignment with real-world distributions, and supports off-the-shelf use of existing and future pretrained generative models. We further construct a D3Sim dataset to facilitate the training and evaluation of hybrid generation pipelines. Experiments demonstrate that Dreamland outperforms existing baselines with 50.8% improved image quality, 17.9% stronger controllability, and has great potential to enhance embodied agent training. Code and data will be made available.

Keywords

Cite

@article{arxiv.2506.08006,
  title  = {Dreamland: Controllable World Creation with Simulator and Generative Models},
  author = {Sicheng Mo and Ziyang Leng and Leon Liu and Weizhen Wang and Honglin He and Bolei Zhou},
  journal= {arXiv preprint arXiv:2506.08006},
  year   = {2025}
}

Comments

Project Page: https://metadriverse.github.io/dreamland/

R2 v1 2026-07-01T03:07:29.814Z