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Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

In recent years, 3D generation has made great strides in both academia and industry. However, generating 3D scenes from a single RGB image remains a significant challenge, as current approaches often struggle to ensure both object…

Graphics · Computer Science 2026-02-18 Xiang Tang , Ruotong Li , Xiaopeng Fan

World models are central to LLM agents that must evaluate actions over long horizons. Yet much existing work focuses on environments governed by physical dynamics or spatial structure, whereas many high-impact domains, including supply…

Artificial Intelligence · Computer Science 2026-05-22 Zheyu Chen , Huiteng Zhuang , Zhuohuan Li , Chuanhao Li

Recently, Large Language Models (LLMs) have achieved significant success, prompting increased interest in expanding their generative capabilities beyond general text into domain-specific areas. This study investigates the generation of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Jiahao Li , Weijian Ma , Xueyang Li , Yunzhong Lou , Guichun Zhou , Xiangdong Zhou

This paper addresses emerging system-level challenges in heterogeneous retrieval-augmented generation (RAG) serving, where complex multi-stage workflows and diverse request patterns complicate efficient execution. We present HedraRAG, a…

Databases · Computer Science 2025-07-15 Zhengding Hu , Vibha Murthy , Zaifeng Pan , Wanlu Li , Xiaoyi Fang , Yufei Ding , Yuke Wang

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with…

Computer Vision and Pattern Recognition · Computer Science 2025-11-06 Yongsen Mao , Junhao Zhong , Chuan Fang , Jia Zheng , Rui Tang , Hao Zhu , Ping Tan , Zihan Zhou

Modern information systems require autonomous agents capable of navigating complex workflows, yet current methodologies often struggle with the transition from structured metadata parsing to general environmental perception. While the…

Artificial Intelligence · Computer Science 2026-05-28 Susanna Cifani , Mario Luca Bernardi , Marta Cimitile

Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Kai Wang , Xianghao Xu , Leon Lei , Selena Ling , Natalie Lindsay , Angel X. Chang , Manolis Savva , Daniel Ritchie

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Grounding natural language in 3D environments is a critical step toward achieving robust 3D vision-language alignment. Current datasets and models for 3D visual grounding predominantly focus on identifying and localizing objects from…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhuofan Zhang , Ziyu Zhu , Junhao Li , Pengxiang Li , Tianxu Wang , Tengyu Liu , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Siyuan Huang , Qing Li

The emergence of Large Language Models (LLMs) like ChatGPT has inspired the development of LLM-based agents capable of addressing complex, real-world tasks. However, these agents often struggle during task execution due to methodological…

Computation and Language · Computer Science 2025-01-22 Yaoxiang Wang , Zhiyong Wu , Junfeng Yao , Jinsong Su

Given a map description through global traversal navigation instructions (e.g., visiting each room sequentially with action signals such as north, west, etc.), an LLM can often infer the implicit spatial layout of the environment and answer…

Artificial Intelligence · Computer Science 2025-10-07 Puzhen Zhang , Xuyang Chen , Yu Feng , Yuhan Jiang , Liqiu Meng

With the growing interest in deep learning algorithms and computational design in the architectural field, the need for large, accessible and diverse architectural datasets increases. We decided to tackle this problem by constructing a…

Computer Vision and Pattern Recognition · Computer Science 2021-07-08 Stanislava Fedorova , Alberto Tono , Meher Shashwat Nigam , Jiayao Zhang , Amirhossein Ahmadnia , Cecilia Bolognesi , Dominik L. Michels

Large language models (LLMs) commonly struggle with specialized or emerging topics which are rarely seen in the training corpus. Graph-based retrieval-augmented generation (GraphRAG) addresses this by structuring domain knowledge as a graph…

Information Retrieval · Computer Science 2025-06-05 Zhefan Wang , Huanjun Kong , Jie Ying , Wanli Ouyang , Nanqing Dong

In the architectural design process, floor plan generation is inherently progressive and iterative. However, existing generative models for floor plans are predominantly end-to-end generation that produce an entire pixel-based layout in a…

Computation and Language · Computer Science 2025-08-05 Jun Yin , Pengyu Zeng , Jing Zhong , Peilin Li , Miao Zhang , Ran Luo , Shuai Lu

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Relational databases (RDBs) play a crucial role in many real-world web applications, supporting data management across multiple interconnected tables. Beyond typical retrieval-oriented tasks, prediction tasks on RDBs have recently gained…

Artificial Intelligence · Computer Science 2026-01-27 Kyungho Kim , Geon Lee , Juyeon Kim , Dongwon Choi , Shinhwan Kang , Kijung Shin

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Penghao Wang , Siyuan Xie , Hongyu Yan , Xianghui Yang , Jingwei Huang , Chunchao Guo , Jiayuan Gu

We present Programmable-Room, a framework which interactively generates and edits a 3D room mesh, given natural language instructions. For precise control of a room's each attribute, we decompose the challenging task into simpler steps such…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Jihyun Kim , Junho Park , Kyeongbo Kong , Suk-Ju Kang