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Recent advancements in audio generation have been spurred by the evolution of large-scale deep learning models and expansive datasets. However, the task of video-to-audio (V2A) generation continues to be a challenge, principally because of…
Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…
We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level…
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN…
Co-speech gesture is crucial for human-machine interaction and digital entertainment. While previous works mostly map speech audio to human skeletons (e.g., 2D keypoints), directly generating speakers' gestures in the image domain remains…
Speech-driven gesture generation is highly challenging due to the random jitters of human motion. In addition, there is an inherent asynchronous relationship between human speech and gestures. To tackle these challenges, we introduce a…
We present an interface involving four degrees-of-freedom (DOF) mechanical control of a two dimensional, mid-sagittal tongue through a biomechanical toolkit called ArtiSynth and a sound synthesis engine called JASS towards articulatory…
Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…
Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label, they…
This paper presents a novel framework for automatic speech-driven gesture generation, applicable to human-agent interaction including both virtual agents and robots. Specifically, we extend recent deep-learning-based, data-driven methods…
Dynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs…
Artificial intelligence generative models exhibit remarkable capabilities in content creation, particularly in face image generation, customization, and restoration. However, current AI-generated faces (AIGFs) often fall short of human…
We propose DiffSHEG, a Diffusion-based approach for Speech-driven Holistic 3D Expression and Gesture generation with arbitrary length. While previous works focused on co-speech gesture or expression generation individually, the joint…
Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…
While increasing attention has been paid to co-speech gesture synthesis, most previous works neglect to investigate hand gestures with explicit and essential semantics. In this paper, we study co-speech gesture generation with an emphasis…
Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…
In-place gesture-based virtual locomotion techniques enable users to control their viewpoint and intuitively move in the 3D virtual environment. A key research problem is to accurately and quickly recognize in-place gestures, since they can…
Autism Spectrum Disorder (ASD) is characterized by challenges in social communication and restricted patterns, with motor abnormalities gaining traction for early detection. However, kinematic analysis in ASD is limited, often lacking…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
When virtual agents interact with humans, gestures are crucial to delivering their intentions with speech. Previous multimodal co-speech gesture generation models required encoded features of all modalities to generate gestures. If some…