English

QPGesture: Quantization-Based and Phase-Guided Motion Matching for Natural Speech-Driven Gesture Generation

Human-Computer Interaction 2023-05-19 v1 Computer Vision and Pattern Recognition Multimedia Sound Audio and Speech Processing

Abstract

Speech-driven gesture generation is highly challenging due to the random jitters of human motion. In addition, there is an inherent asynchronous relationship between human speech and gestures. To tackle these challenges, we introduce a novel quantization-based and phase-guided motion-matching framework. Specifically, we first present a gesture VQ-VAE module to learn a codebook to summarize meaningful gesture units. With each code representing a unique gesture, random jittering problems are alleviated effectively. We then use Levenshtein distance to align diverse gestures with different speech. Levenshtein distance based on audio quantization as a similarity metric of corresponding speech of gestures helps match more appropriate gestures with speech, and solves the alignment problem of speech and gestures well. Moreover, we introduce phase to guide the optimal gesture matching based on the semantics of context or rhythm of audio. Phase guides when text-based or speech-based gestures should be performed to make the generated gestures more natural. Extensive experiments show that our method outperforms recent approaches on speech-driven gesture generation. Our code, database, pre-trained models, and demos are available at https://github.com/YoungSeng/QPGesture.

Keywords

Cite

@article{arxiv.2305.11094,
  title  = {QPGesture: Quantization-Based and Phase-Guided Motion Matching for Natural Speech-Driven Gesture Generation},
  author = {Sicheng Yang and Zhiyong Wu and Minglei Li and Zhensong Zhang and Lei Hao and Weihong Bao and Haolin Zhuang},
  journal= {arXiv preprint arXiv:2305.11094},
  year   = {2023}
}

Comments

15 pages, 12 figures, CVPR 2023 Highlight

R2 v1 2026-06-28T10:38:24.615Z