Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions of both of these types of data: On the speech side, text-to-speech systems are now able to generate highly convincing, spontaneous-sounding speech using unscripted speech audio as the source material. On the motion side, probabilistic motion-generation methods can now synthesise vivid and lifelike speech-driven 3D gesticulation. In this paper, we put these two state-of-the-art technologies together in a coherent fashion for the first time. Concretely, we demonstrate a proof-of-concept system trained on a single-speaker audio and motion-capture dataset, that is able to generate both speech and full-body gestures together from text input. In contrast to previous approaches for joint speech-and-gesture generation, we generate full-body gestures from speech synthesis trained on recordings of spontaneous speech from the same person as the motion-capture data. We illustrate our results by visualising gesture spaces and text-speech-gesture alignments, and through a demonstration video at https://simonalexanderson.github.io/IVA2020 .
@article{arxiv.2101.05684,
title = {Generating coherent spontaneous speech and gesture from text},
author = {Simon Alexanderson and Éva Székely and Gustav Eje Henter and Taras Kucherenko and Jonas Beskow},
journal= {arXiv preprint arXiv:2101.05684},
year = {2021}
}
Comments
3 pages, 2 figures, published at the ACM International Conference on Intelligent Virtual Agents (IVA) 2020