Related papers: Ges-QA: A Multidimensional Quality Assessment Data…
Embodied conversational agents benefit from being able to accompany their speech with gestures. Although many data-driven approaches to gesture generation have been proposed in recent years, it is still unclear whether such systems can…
Emotion understanding is a fundamental challenge in affective computing and artificial intelligence. While existing approaches predominantly focus on facial expressions and speech, they often overlook the rich emotional cues conveyed…
Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack…
The rapid advancement of large multimodal models (LMMs) has led to the rapid expansion of artificial intelligence generated videos (AIGVs), which highlights the pressing need for effective video quality assessment (VQA) models designed…
Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…
The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping…
Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and…
Evaluating AI-generated video (AIGV) quality hinges on three crucial dimensions: visual quality, dynamic quality, and text-video alignment. While numerous evaluation datasets and algorithms have been proposed, existing approaches are…
In recent years, the rapid advancement of Artificial Intelligence Generated Content (AIGC) has attracted widespread attention. Among the AIGC, AI generated omnidirectional images hold significant potential for Virtual Reality (VR) and…
Generating holistic co-speech gestures that integrate full-body motion with facial expressions suffers from semantically incoherent coordination on body motion and spatially unstable meaningless movements due to existing part-decomposed or…
Gestures are essential for enhancing co-speech communication, offering visual emphasis and complementing verbal interactions. While prior work has concentrated on point-level motion or fully supervised data-driven methods, we focus on…
This paper reports on the GENEA Challenge 2023, in which participating teams built speech-driven gesture-generation systems using the same speech and motion dataset, followed by a joint evaluation. This year's challenge provided data on…
Due to their significance in human communication, the automatic generation of co-speech gestures in artificial embodied agents has received a lot of attention. Although modern deep learning approaches can generate realistic-looking…
The rapid advancement in generative artificial intelligence have enabled the creation of 3D human faces (HFs) for applications including media production, virtual reality, security, healthcare, and game development, etc. However, assessing…
Existing gesture generation methods primarily focus on upper body gestures based on audio features, neglecting speech content, emotion, and locomotion. These limitations result in stiff, mechanical gestures that fail to convey the true…
Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…
Assessing action quality is both imperative and challenging due to its significant impact on the quality of AI-generated videos, further complicated by the inherently ambiguous nature of actions within AI-generated video (AIGV). Current…