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Embodied conversational agents benefit from being able to accompany their speech with gestures. Although many data-driven approaches to gesture generation have been proposed in recent years, it is still unclear whether such systems can…

Human-Computer Interaction · Computer Science 2022-01-17 Taras Kucherenko , Rajmund Nagy , Michael Neff , Hedvig Kjellström , Gustav Eje Henter

Emotion understanding is a fundamental challenge in affective computing and artificial intelligence. While existing approaches predominantly focus on facial expressions and speech, they often overlook the rich emotional cues conveyed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Chengyan Wang , Haoyu Chen , Hui Wei , Yueyi Yang , Yunquan Chen , Guoying Zhao

Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Daili Hua , Xizhi Wang , Bohan Zeng , Xinyi Huang , Hao Liang , Junbo Niu , Xinlong Chen , Quanqing Xu , Wentao Zhang

The rapid advancement of large multimodal models (LMMs) has led to the rapid expansion of artificial intelligence generated videos (AIGVs), which highlights the pressing need for effective video quality assessment (VQA) models designed…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Jiarui Wang , Huiyu Duan , Guangtao Zhai , Juntong Wang , Xiongkuo Min

Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Gianluca Amprimo , Alberto Ancilotto , Alessandro Savino , Fabio Quazzolo , Claudia Ferraris , Gabriella Olmo , Elisabetta Farella , Stefano Di Carlo

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…

Human-Computer Interaction · Computer Science 2025-04-29 Mahya Khazaei , Ali Bahrani , George Tzanetakis

In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Linrui Tian , Siqi Hu , Qi Wang , Bang Zhang , Liefeng Bo

Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Xu Yang , Shaoli Huang , Shenbo Xie , Xuelin Chen , Yifei Liu , Changxing Ding

Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and…

Audio and Speech Processing · Electrical Eng. & Systems 2025-05-01 Huan Zhang , Jinhua Liang , Huy Phan , Wenwu Wang , Emmanouil Benetos

Evaluating AI-generated video (AIGV) quality hinges on three crucial dimensions: visual quality, dynamic quality, and text-video alignment. While numerous evaluation datasets and algorithms have been proposed, existing approaches are…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiele Wu , Zicheng Zhang , Mingtao Chen , Yixian Liu , Yiming Liu , Shushi Wang , Zhichao Hu , Yuhong Liu , Guangtao Zhai , Xiaohong Liu

In recent years, the rapid advancement of Artificial Intelligence Generated Content (AIGC) has attracted widespread attention. Among the AIGC, AI generated omnidirectional images hold significant potential for Virtual Reality (VR) and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liu Yang , Huiyu Duan , Long Teng , Yucheng Zhu , Xiaohong Liu , Menghan Hu , Xiongkuo Min , Guangtao Zhai , Patrick Le Callet

Generating holistic co-speech gestures that integrate full-body motion with facial expressions suffers from semantically incoherent coordination on body motion and spatially unstable meaningless movements due to existing part-decomposed or…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Xuanmeng Sha , Liyun Zhang , Tomohiro Mashita , Naoya Chiba , Yuki Uranishi

Gestures are essential for enhancing co-speech communication, offering visual emphasis and complementing verbal interactions. While prior work has concentrated on point-level motion or fully supervised data-driven methods, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Jiahui Chen , Yang Huan , Runhua Shi , Chanfan Ding , Xiaoqi Mo , Siyu Xiong , Yinong He

This paper reports on the GENEA Challenge 2023, in which participating teams built speech-driven gesture-generation systems using the same speech and motion dataset, followed by a joint evaluation. This year's challenge provided data on…

Human-Computer Interaction · Computer Science 2023-08-25 Taras Kucherenko , Rajmund Nagy , Youngwoo Yoon , Jieyeon Woo , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

Due to their significance in human communication, the automatic generation of co-speech gestures in artificial embodied agents has received a lot of attention. Although modern deep learning approaches can generate realistic-looking…

Human-Computer Interaction · Computer Science 2023-07-20 Hendric Voß , Stefan Kopp

The rapid advancement in generative artificial intelligence have enabled the creation of 3D human faces (HFs) for applications including media production, virtual reality, security, healthcare, and game development, etc. However, assessing…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Woo Yi Yang , Jiarui Wang , Sijing Wu , Huiyu Duan , Yuxin Zhu , Liu Yang , Kang Fu , Guangtao Zhai , Xiongkuo Min

Existing gesture generation methods primarily focus on upper body gestures based on audio features, neglecting speech content, emotion, and locomotion. These limitations result in stiff, mechanical gestures that fail to convey the true…

Sound · Computer Science 2026-03-10 Yongkang Cheng , Mingjiang Liang , Shaoli Huang , Gaoge Han , Jifeng Ning , Wei Liu

Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Rui Hong , Jana Kosecka

Assessing action quality is both imperative and challenging due to its significant impact on the quality of AI-generated videos, further complicated by the inherently ambiguous nature of actions within AI-generated video (AIGV). Current…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Zijian Chen , Wei Sun , Yuan Tian , Jun Jia , Zicheng Zhang , Jiarui Wang , Ru Huang , Xiongkuo Min , Guangtao Zhai , Wenjun Zhang
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