Related papers: Slavic Techniques for Hat Guessing Algorithms
Given a family $\mathcal{H}$ of graphs, we say that a graph $G$ is $\mathcal{H}$-free if no induced subgraph of $G$ is isomorphic to a member of $\mathcal{H}$. Let $S_{t,t,t}$ be the graph obtained from $K_{1,3}$ by subdividing each edge…
In a $(1:b)$ biased Maker-Breaker game, how good a strategy is for a player can be measured by the bias range for which its rival can win, choosing an appropriate counterstrategy. Bednarska and {\L}uczak proved that, in the $H$-subgraph…
A $k$-uniform hypergraph (or $k$-graph) $H = (V, E)$ is $k$-partite if $V$ can be partitioned into $k$ sets $V_1, \ldots, V_k$ such that each edge in $E$ contains precisely one vertex from each $V_i$. We show that $k$-partite $k$-graphs of…
For the classical backward induction algorithm, the input is an arbitrary $n$-person positional game with perfect information modeled by a finite acyclic directed graph (digraph) and the output is a profile $(x_1, \ldots, x_n)$ of pure…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
We consider the following Tur\'an-type problem: given a fixed tournament $H$, what is the least integer $t=t(n,H)$ so that adding $t$ edges to any $n$-vertex tournament, results in a digraph containing a copy of $H$. Similarly, what is the…
Let $\gamma_g(G)$ and $\gamma_{tg}(G)$ be the game domination number and the total game domination number of a graph $G$, respectively. Then $G$ is $\gamma_g$-perfect (resp. $\gamma_{tg}$-perfect), if every induced subgraph $F$ of $G$…
In this paper we study the Three Hat Problem which appeared in Puzzle Corner of the Technology Review magazine. This puzzle gives a scenario in which three players wearing hats are sitting together and each hat can be seen by everyone…
Let D = { d_n } be a countable collection of Delta^1_3 degrees. Assuming that all co-analytic games on integers are determined (or equivalently that all reals have ``sharps''), we prove that either D has a Delta^1_3-minimal upper bound, or…
In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…
We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…
We revisit the complexity of the well-studied notion of Additively Separable Hedonic Games (ASHGs). Such games model a basic clustering or coalition formation scenario in which selfish agents are represented by the vertices of an…
Hunters and Rabbit game is played on a graph $G$ where the Hunter player shoots at $k$ vertices in every round while the Rabbit player occupies an unknown vertex and, if not shot, must move to a neighbouring vertex after each round. The…
The online list coloring game is a two-player graph-coloring game played on a graph $G$ as follows. On each turn, a Lister reveals a new color $c$ at some subset $S \subseteq V(G)$ of uncolored vertices, and then a Painter chooses an…
We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts to spoil at least one of the objectives. The games have…
Suppose one needs to change the direction of at least $\epsilon n^2$ edges of an $n$-vertex tournament $T$, in order to make it $H$-free. A standard application of the regularity method shows that in this case $T$ contains at least…
In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
Hedonic diversity games are a variant of the classical Hedonic games designed to better model a variety of questions concerning diversity and fairness. Previous works mainly targeted the case with two diversity classes (represented as…