Related papers: Slavic Techniques for Hat Guessing Algorithms
We say a proper coloring of a graph is distance-$k$ fall if every vertex is within distance $k$ of at least one vertex of every color. We show that if $G$ is a connected graph of order at least $3$ that is $3$-colorable, thenit has a…
We show that quantum graph parameters for finite, simple, undirected graphs encode winning strategies for all possible synchronous non-local games. Given a synchronous game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=k$, we…
The $[X,Y]$-edge colouring game is played with a set of $k$ colours on a graph $G$ with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player $X\in\{A,B\}$ has the first move.…
Given positive integers $p \ge k$, and a non-negative integer $d$, we say a graph $G$ is $(k,d,p)$-choosable if for every list assignment $L$ with $|L(v)|\geq k$ for each $v \in V(G)$ and $|\bigcup_{v\in V(G)}L(v)| \leq p$, there exists an…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
Given a graph G = (V,E), a subset S of V is dominating if for every v in V - S there exists u in S such that uv is in E. A dominating subset S of V is secure if for every v in V - S there exists u in S such that (S - {u}) U {v} is…
The guessing game introduced by Riis is a variant of the "guessing your own hats" game and can be played on any simple directed graph G on n vertices. For each digraph G, it is proved that there exists a unique guessing number gn(G)…
We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…
We prove a transfer theorem for hereditary classes of $(r+1)$-uniform hypergraphs. Let $\mathcal H$ be such a class, and for $H\in\mathcal H$ write $\Delta(H)$ and $d(H)$ for the maximum degree and average degree of $H$, respectively. We…
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…
The Hadamard maximal determinant (maxdet) problem is to find the maximum determinant D(n) of a square {+1, -1} matrix of given order n. Such a matrix with maximum determinant is called a saturated D-optimal design. We consider some cases…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
A class of graphs is bridge-addable if given a graph $G$ in the class, any graph obtained by adding an edge between two connected components of $G$ is also in the class. We prove a conjecture of McDiarmid, Steger, and Welsh, that says that…
The distinguishing number $D(G)$ of a graph $G$ is the smallest number of colors that is needed to color the vertices of $G$ such that the only color preserving automorphism is the identity. For infinite graphs $D(G)$ is bounded by the…
Let $\gamma_g(G)$ be the game domination number of a graph $G$. Rall conjectured that if $G$ is a traceable graph, then $\gamma_g(G) \le \left\lceil \frac{1}{2}n(G)\right\rceil$. Our main result verifies the conjecture over the class of…
The concept of biased Maker-Breaker games, introduced by Chv\'atal and Erd{\H o}s, is a central topic in the field of positional games, with deep connections to the theory of random structures. For any given hypergraph ${\cal H}$ the main…
Given a fixed graph $H$ with at least two edges and positive integers $n$ and $b$, the strict $(1 \colon b)$ Avoider-Enforcer $H$-game, played on the edge set of $K_n$, has the following rules: In each turn Avoider picks exactly one edge,…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…