Related papers: Slavic Techniques for Hat Guessing Algorithms
This paper studies asymmetric Ebert's Hat Problem with five players where the probability of the colors may be unequal. We obtain maximal winning probabilities and optimal winning strategies using the concept of adequate sets.
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must…
We continue a line of research which studies which hereditary families of digraphs have bounded dichromatic number. For a class of digraphs $\mathcal{C}$, a hero in $\mathcal{C}$ is any digraph $H$ such that $H$-free digraphs in…
We denote by $\chi$ g (G) the game chromatic number of a graph G, which is the smallest number of colors Alice needs to win the coloring game on G. We know from Montassier et al. [M. Montassier, P. Ossona de Mendez, A. Raspaud and X. Zhu,…
Given a graph $G$ and a list assignment $L$ for $G$, the indicated $L$-colouring game on $G$ is played by two players: Ann and Ben. In each round, Ann chooses an uncoloured vertex $v$, and Ben colours $v$ with a colour from $L(v)$ that is…
This work introduces the concept of Variable Size Game Theory (VSGT), in which the number of players in a game is a strategic decision made by the players themselves. We start by discussing the main examples in game theory: dominance,…
In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…
In this paper I study the natural selection between two games to determine, which game will dominate in the community as a result of natural selection. The formalization of this question in the form of a parametrized game and the…
We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph process that Maker starts having a winning strategy for his final…
Fay, Hurlbert and Tennant recently introduced a one-player game on a finite connected graph $G$, which they called cup stacking. Stacks of cups are placed at the vertices of $G$, and are transferred between vertices via stacking moves,…
Let $G$ be a Dirac graph, and let $S$ be a vertex subset of $G$, chosen uniformly at random. How likely is the induced subgraph $G[S]$ to be Hamiltonian? This question, proposed by Erd\H{o}s and Faudree in 1996, was recently resolved by…
Let $H = (V,E)$ be a hypergraph with vertex set $V$ and edge set $E$ of order $\nH = |V|$ and size $\mH = |E|$. A transversal in $H$ is a subset of vertices in $H$ that has a nonempty intersection with every edge of $H$. A vertex hits an…
We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…
In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…
We present the notion of separable game with respect to a forward directed hypergraph (FDH-graph), which refines and generalizes that of graphical game. First, we show that there exists a minimal FDH-graph with respect to which a game is…
For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…
In this paper we consider positional games where the winning sets are tree universal graphs. Specifically, we show that in the unbiased Maker-Breaker game on the complete graph $K_n$, Maker has a strategy to occupy a graph which contains…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…
A \emph{majority coloring} of a digraph is a coloring of its vertices such that for each vertex $v$, at most half of the out-neighbors of $v$ has the same color as $v$. A digraph $D$ is \emph{majority $k$-choosable} if for any assignment of…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…