Related papers: Can cloud-based VR streaming handle Wi-Fi OBSS con…
Semi-supervised video object segmentation (Semi-VOS), which requires only annotating the first frame of a video to segment future frames, has received increased attention recently. Among existing pipelines, the memory-matching-based one is…
The Quality of Experience (QoE) is the users satisfaction while streaming a video session over an over-the-top (OTT) platform like YouTube. QoE of YouTube reflects the smooth streaming session without any buffering and quality shift events.…
The QUIC transport protocol represents a significant evolution in web transport technologies, offering improved performance and reduced latency compared to traditional protocols like TCP. Given the growing number of QUIC implementations,…
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…
This paper proposes and evaluates a novel algorithm for streaming video over HTTP. The problem is formulated as a non-convex optimization problem which is constrained by the predicted available bandwidth, chunk deadlines, available video…
In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…
This work focuses on quality adaptation as a means to counter the effects of channel degradation in wireless, cache-aided channels. We design a delivery scheme which combines coded caching, superposition coding, and scalable source coding,…
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…
Nowadays video streaming is growing over the social clouds, where end-users always want to share High Definition (HD) videos among friends. Mostly videos were recorded via smartphones and other HD devices and short time videos have a big…
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…
Adaptive bitrate streaming (ABR) has become thede factotechnique for videostreaming over the Internet. Despite a flurry of techniques, achieving high quality ABRstreaming over cellular networks remains a tremendous challenge. First, the…
To deliver ultra-high resolution 360-degree video (such as 8K, 12K, or even higher) across the internet, viewport-dependent streaming becomes necessary to save bandwidth. During viewport switches, clients and servers will instantly exchange…
Network congestion and packet loss pose an ever-increasing challenge to video streaming. Despite the research efforts toward making video encoding schemes resilient to lossy network conditions, forwarding devices have not considered…
Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate…
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…
Multicast/broadcast services (MBS) are able to provide video services for many users simultaneously. Fixed amount of bandwidth allocation for all of the MBS videos is not effective in terms of bandwidth utilization, overall forced call…
In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…
In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…
In this thesis, we explore streaming algorithms for approximating constraint satisfaction problems (CSPs). The setup is roughly the following: A computer has limited memory space, sees a long "stream" of local constraints on a set of…