Related papers: Can cloud-based VR streaming handle Wi-Fi OBSS con…
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…
In conventional HTTP-based adaptive streaming (HAS), a video source is encoded at multiple levels of constant bitrate representations, and a client makes its representation selections according to the measured network bandwidth. While…
Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not…
Identifying those causes and parameters that affect the Quality of Service (QoS) of Voice-over-Internet Protocol (VoIP) through heterogeneous networks such as WiFi, WiMAX and between them are carried out using the OPNET simulation tool.…
The combination of video streaming services and wireless networks plays an important role in many fields. In this paper, we present an NS-3-based simulation platform for evaluating and optimizing the performance of the video streaming…
Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…
A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…
In this paper, we study the optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server to multiple single-antenna users in a multiple-input multiple-output (MIMO)-orthogonal frequency…
Motivated by the recent introduction and large-scale deployment of BBR congestion control algorithms, multiple studies have investigated the performance and fairness implications of this shift from loss-based to delay-based congestion…
This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…
Wireless local area networks (WLANs) are the most popular kind of wireless Internet connection because of their simplicity of deployment and operation. As a result, the number of devices accessing the Internet through WLANs such as laptops,…
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…
This work presents an analysis of the effect of the access router buffer size on packet loss rate and how it can affect the QoS of multimedia services when bursty traffic is present. VoIP traffic, real traces of viedoconferencing and…
Online streaming feature selection (OSFS), which conducts feature selection in an online manner, plays an important role in dealing with high-dimensional data. In many real applications such as intelligent healthcare platform, streaming…
This study aims to enhance spatial reuse by using the new features of IEEE 802.11ax WLANs. Since the wireless medium is a shared medium and there may be multiple basic service sets (BSS) in the same vicinity, BSSs may overlap, and…
Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…
The Asynchronous Transfer Mode (ATM) network is crucial due to its ability to efficiently transmit data, provide reliable connections, and support various service classes with specific Quality of Service (QoS) requirements. In this paper,…
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…
Bandwidth constraints in live streaming require video codecs to balance compression strength and frame rate, yet the perceptual consequences of this trade-off remain underexplored. We present the high frame rate live streaming (HFR-LS)…