Related papers: Can cloud-based VR streaming handle Wi-Fi OBSS con…
Online video streaming has fundamental limitations on the transmission bandwidth and computational capacity and super-resolution is a promising potential solution. However, applying existing video super-resolution methods to online…
Today a large portion of Internet traffic is video. Over The Top (OTT) service providers offer video streaming services by creating a large distributed cloud network on top of a physical infrastructure owned by multiple entities. Our study…
User dissatisfaction due to buffering pauses during streaming is a significant cost to the system, which we model as a non-decreasing function of the frequency of buffering pause. Minimization of total user dissatisfaction in a…
This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…
Today, the technology for video streaming over the Internet is converging towards a paradigm named HTTP-based adaptive streaming (HAS). HAS comes with two unique flavors. First, by riding on top of HTTP/TCP, it leverages the…
Automatic speech recognition (ASR) in the cloud allows the use of larger models and more powerful multi-channel signal processing front-ends compared to on-device processing. However, it also adds an inherent latency due to the transmission…
Bandwidth hungry video content has become the dominant contributor to the data traffic world over. Cellular networks are constantly evolving to meet the growing traffic demands. Over the past few years, wireless multicast has been garnering…
Recently, video object segmentation (VOS) networks typically use memory-based methods: for each query frame, the mask is predicted by space-time matching to memory frames. Despite these methods having superior performance, they suffer from…
HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate…
Extended Reality (XR) has stringent throughput and delay requirements that are hard to meet with current wireless technologies. Missing these requirements can lead to worsened picture quality, perceived lag between user input and…
Cloud virtual reality (VR) has emerged as a promising technology, offering users a highly immersive and easily accessible experience. However, the current 5G radio access network faces challenges in accommodating the bursty traffic…
User performance on a wireless network depends on whether a neighboring cochannel interferer applies a single (spatial) stream or a multi stream transmission. This work analyzes the impact of interference rank on a beamforming and…
In this paper, the problem of data correlation-aware resource management is studied for a network of wireless virtual reality (VR) users communicating over cloud-based small cell networks (SCNs). In the studied model, small base stations…
In this paper, we consider the problem of sensing the environment within a wireless cellular framework. Specifically, multiple user equipments (UEs) send sounding signals to one or multiple base stations (BSs) and then a centralized…
This paper addresses the impact of Virtual Memory Streaming (VMS) technique in provisioning virtual machines (VMs) in cloud environment. VMS is a scaling virtualization technology that allows different virtual machines rapid scale, high…
Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…
Elastic optical network (EON) efficiently utilize spectral resources for optical fiber communication by allocating the minimum necessary bandwidth to client demands. On the other hand, network traffic has been continuously increasing due to…
Millimeter wave (mmWave) communication systems can provide high data rates but the system performance may degrade significantly due to mobile blockers and the user's own body. A high frequency of interruptions and long duration of blockage…
This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were streamed via Meta Air Link to a Quest 3 device in a laboratory…
Wireless Virtual Reality (VR) is increasingly in demand in Wireless LANs (WLANs). In this paper, a utility function for resource management in wireless VR is proposed. Maximizing the sum rate metric in transmitting VR audio or videos is an…