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The task of human reposing involves generating a realistic image of a person standing in an arbitrary conceivable pose. There are multiple difficulties in generating perceptually accurate images, and existing methods suffer from limitations…
People today are overwhelmed by massive amounts of information, leading to cognitive overload and memory burden. Traditional visual memory augmentation methods are either effortful and disruptive or fail to align with user intent. To…
We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or…
Humans live and act in 3D space, but often work and communicate on 2D surfaces. The prevalence of online communication on 2D screens raises the issue of whether human spatial configuration affects our capabilities, social perception, and…
Memorability is considered to be an important characteristic of visual content, whereas for advertisement and educational purposes it is often crucial. Despite numerous studies on understanding and predicting image memorability, there are…
Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…
Virtual museums aim to promote access to cultural artifacts. However, they often face the challenge of getting audiences to read and understand a large amount of information in an uncontrolled online environment. Inspired by successful…
Recent graphical interfaces offer direct manipulation mechanisms for authoring visualizations, but are largely restricted to static output. To author interactive visualizations, users must instead turn to textual specification; but, such…
Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the…
Augmented Reality (AR) enables intuitive interaction with virtual annotations overlaid on the real world, supporting a wide range of applications such as remote assistance, education, and industrial training. However, as the number of…
Generative AI has increasingly been used for artistic creation, but little work has explored how it shapes the experiential meaning of practice. We consider how generative AI might transform the embodied and tangible process of instant…
Nowadays, eye tracking is the most used technology to detect areas of interest. This kind of technology requires specialized equipment recording user's eyes. In this paper, we propose SneakPeek, a different approach to detect areas of…
Internet overuse is a widespread phenomenon in today's digital society. Existing interventions, such as time limits or grayscaling, often rely on restrictive controls that provoke psychological reactance and are frequently circumvented.…
With the rise in popularity of smart glasses, users' attention has been integrated into Vision-Language Models (VLMs) to streamline multi-modal querying in daily scenarios. However, leveraging gaze data to model users' attention may…
Gaze following and social gaze prediction are fundamental tasks providing insights into human communication behaviors, intent, and social interactions. Most previous approaches addressed these tasks separately, either by designing highly…
In recent years, image editing has advanced remarkably. With increased human control, it is now possible to edit an image in a plethora of ways; from specifying in text what we want to change, to straight up dragging the contents of the…
Art appreciation serves as a crucial medium for emotional communication and sociocultural dialogue. In the digital era, fostering deep user engagement on online art appreciation platforms remains a challenge. Leveraging generative AI…
Video conferences play a vital role in our daily lives. However, many nonverbal cues are missing, including gaze and spatial information. We introduce LookAtChat, a web-based video conferencing system, which empowers remote users to…
This study examines the role of vagueness in the design process and its strategic management for the effective human-AI interaction. While vagueness in the generation of design ideas promotes diverse interpretations and prevents fixation,…
Interactive visualizations for exploring and retrieval have not yet become an integral part of digital libraries and information retrieval systems. We have integrated a set of interactive graphics in a real world social science digital…