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We present an observational study to compare co-located and situated real-time visualizations in basketball free-throw training. Our goal is to understand the advantages and concerns of applying immersive visualization to real-world…

Human-Computer Interaction · Computer Science 2021-04-13 Tica Lin , Rishi Singh , Yalong Yang , Carolina Nobre , Johanna Beyer , Maurice A. Smith , Hanspeter Pfister

Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

Hands-on training is an effective way to practice theoretical cybersecurity concepts and increase participants' skills. In this paper, we discuss the application of visual analytics principles to the design, execution, and evaluation of…

Human-Computer Interaction · Computer Science 2020-03-10 Radek Ošlejšek , Vít Rusňák , Karolína Burská , Valdemar Švábenský , Jan Vykopal , Jakub Čegan

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…

Human-Computer Interaction · Computer Science 2023-02-28 Jingyuan Liu , Nazmus Saquib , Zhutian Chen , Rubaiat Habib Kazi , Li-Yi Wei , Hongbo Fu , Chiew-Lan Tai

To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Xuan Gong , Liangchen Song , Meng Zheng , Benjamin Planche , Terrence Chen , Junsong Yuan , David Doermann , Ziyan Wu

Competitive sports coverage increasingly includes information on athlete or team statistics and records. Sports video coverage has traditionally embedded representations of this data in fixed locations on the screen, but more recently also…

Human-Computer Interaction · Computer Science 2024-09-13 Lijie Yao , Anastasia Bezerianos , Romain Vuillemot , Petra Isenberg

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought…

Human-Computer Interaction · Computer Science 2022-11-16 Tica Lin , Zhutian Chen , Johanna Beyer , Yincai Wu , Hanspeter Pfister , Yalong Yang

Visualization recommendation work has focused solely on scoring visualizations based on the underlying dataset and not the actual user and their past visualization feedback. These systems recommend the same visualizations for every user,…

Information Retrieval · Computer Science 2021-02-15 Xin Qian , Ryan A. Rossi , Fan Du , Sungchul Kim , Eunyee Koh , Sana Malik , Tak Yeon Lee , Nesreen K. Ahmed

Problem-driven visualization work is rooted in deeply understanding the data, actors, processes, and workflows of a target domain. However, an individual's personality traits and cognitive abilities may also influence visualization use.…

Human-Computer Interaction · Computer Science 2021-08-06 Kyle Wm. Hall , Anthony Kouroupis , Anastasia Bezerianos , Danielle Albers Szafir , Christopher Collins

The goal of object-centric representation learning is to decompose visual scenes into a structured representation that isolates the entities. Recent successes have shown that object-centric representation learning can be scaled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Aniket Didolkar , Andrii Zadaianchuk , Anirudh Goyal , Mike Mozer , Yoshua Bengio , Georg Martius , Maximilian Seitzer

Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced…

Human-Computer Interaction · Computer Science 2020-08-31 Radek Ošlejšek , Vít Rusňák , Karolína Burská , Valdemar Švábenský , Jan Vykopal

Vision-language instruction tuning achieves two main purposes: learning visual concepts and learning visual skills. In this paper, we found that vision-language benchmarks fall into the dichotomy of mainly benefiting from training on…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Andrew Bai , Justin Cui , Ruochen Wang , Cho-Jui Hsieh

Graphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position > area > angle > volume. Yet…

Human-Computer Interaction · Computer Science 2022-12-22 Russell Davis , Xiaoying Pu , Yiren Ding , Brian D. Hall , Karen Bonilla , Mi Feng , Matthew Kay , Lane Harrison

Composite visualization is a popular design strategy that represents complex datasets by integrating multiple visualizations in a meaningful and aesthetic layout, such as juxtaposition, overlay, and nesting. With this strategy, numerous…

Human-Computer Interaction · Computer Science 2022-11-04 Dazhen Deng , Weiwei Cui , Xiyu Meng , Mengye Xu , Yu Liao , Haidong Zhang , Yingcai Wu

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

Knowledge of human perception has long been incorporated into visualizations to enhance their quality and effectiveness. The last decade, in particular, has shown an increase in perception-based visualization research studies. With all of…

Human-Computer Interaction · Computer Science 2021-07-16 Ghulam Jilani Quadri , Paul Rosen

The literature describes many visualization techniques for different types of data, tasks, and application contexts, and new techniques are proposed on a regular basis. Visualization surveys try to capture the immense space of techniques…

Human-Computer Interaction · Computer Science 2025-07-23 Abdulhaq Adetunji Salako , Christian Tominski

We contribute a first design space on visualizations in motion and the design of a pilot study we plan to run in the fall. Visualizations can be useful in contexts where either the observation is in motion or the whole visualization is…

Human-Computer Interaction · Computer Science 2024-09-12 Lijie Yao , Anastasia Bezerianos , Petra Isenberg

Understanding your audience is foundational to creating high impact visualization designs. However, individual differences and cognitive abilities also influence interactions with information visualization. Differing user needs and…

Human-Computer Interaction · Computer Science 2022-09-13 Sara Tandon , Alfie Abdul-Rahman , Rita Borgo

Video summarization methods are usually classified into shot-level or frame-level methods, which are individually used in a general way. This paper investigates the underlying complementarity between the frame-level and shot-level methods,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-05 Yubo An , Shenghui Zhao , Guoqiang Zhang
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