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In generalized zero shot learning (GZSL), the set of classes are split into seen and unseen classes, where training relies on the semantic features of the seen and unseen classes and the visual representations of only the seen classes,…

Computer Vision and Pattern Recognition · Computer Science 2018-08-03 Rafael Felix , B. G. Vijay Kumar , Ian Reid , Gustavo Carneiro

We propose a zero-shot approach to image harmonization, aiming to overcome the reliance on large amounts of synthetic composite images in existing methods. These methods, while showing promising results, involve significant training…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Jianqi Chen , Yilan Zhang , Zhengxia Zou , Keyan Chen , Zhenwei Shi

Automatic video summarization is still an unsolved problem due to several challenges. We take steps towards making automatic video summarization more realistic by addressing them. Firstly, the currently available datasets either have very…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Vishal Kaushal , Suraj Kothawade , Rishabh Iyer , Ganesh Ramakrishnan

The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific)…

Robotics · Computer Science 2023-08-16 Jianren Wang , Sudeep Dasari , Mohan Kumar Srirama , Shubham Tulsiani , Abhinav Gupta

Vision-and-language navigation (VLN) is a challenging task that requires an agent to navigate in real-world environments by understanding natural language instructions and visual information received in real-time. Prior works have…

Robotics · Computer Science 2021-01-20 Ting Wang , Zongkai Wu , Donglin Wang

This paper presents the results of a study conducted on the perceptual acceptability of audio-video desynchronization for sports videos. The study was conducted with 45 videos generated by applying 8 audio-video offsets on 5 source…

Image and Video Processing · Electrical Eng. & Systems 2022-12-06 Joshua Peter Ebenezer

The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Ning Ding , Kazuya Takeda , Wenhui Jin , Yingjiu Bei , Keisuke Fujii

In the context of optimization, visualization techniques can be useful for understanding the behaviour of optimization algorithms and can even provide a means to facilitate human interaction with an optimizer. Towards this goal, an…

Neural and Evolutionary Computing · Computer Science 2020-07-27 Kyle Robert Harrison , Azam Asilian Bidgoli , Shahryar Rahnamayan , Kalyanmoy Deb

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Hossein Feiz , David Labbé , Thomas Romeas , Jocelyn Faubert , Sheldon Andrews

Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Yang Liu , Luiz G. Hafemann , Michael Jamieson , Mehrsan Javan

Imitation learning has been applied to mimic the operation of a human cameraman in several autonomous cinematography systems. To imitate different filming styles, existing methods train multiple models, where each model handles a particular…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Chong Huang , Yuanjie Dang , Peng Chen , Xin Yang , Kwang-Ting , Cheng

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored.…

Human-Computer Interaction · Computer Science 2024-10-04 Soroush Shahi , Vimal Mollyn , Cori Tymoszek Park , Richard Kang , Asaf Liberman , Oron Levy , Jun Gong , Abdelkareem Bedri , Gierad Laput

We address the computational problem of novel human pose synthesis. Given an image of a person and a desired pose, we produce a depiction of that person in that pose, retaining the appearance of both the person and background. We present a…

Computer Vision and Pattern Recognition · Computer Science 2018-04-23 Guha Balakrishnan , Amy Zhao , Adrian V. Dalca , Fredo Durand , John Guttag

The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

Novel view synthesis from images, for example, with 3D Gaussian splatting, has made great progress. Rendering fidelity and speed are now ready even for demanding virtual reality applications. However, the problem of assisting humans in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Ayaka Yasunaga , Hideo Saito , Dieter Schmalstieg , Shohei Mori

Biathlon is a unique winter sport that combines precision rifle marksmanship with the endurance demands of cross-country skiing. We develop a Bayesian hierarchical model to predict and understand shooting performance using data from the…

Applications · Statistics 2024-11-05 Manuele Leonelli

Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…

Human-Computer Interaction · Computer Science 2025-12-24 Diego Riofrío-Luzcando , Jaime RamÍrez , Cristian Moral , Angélica de Antonio , Marta Berrocal-Lobo

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Tzu-Han Hsu , Ching-Hsuan Chen , Nyan Ping Ju , Tsì-Uí İk , Wen-Chih Peng , Chih-Chuan Wang , Yu-Shuen Wang , Yuan-Hsiang Lin , Yu-Chee Tseng , Jiun-Long Huang , Yu-Tai Ching

Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore…

Computer Vision and Pattern Recognition · Computer Science 2017-04-11 Laura Leal-Taixé , Anton Milan , Konrad Schindler , Daniel Cremers , Ian Reid , Stefan Roth

We present and discuss the results of a two-year qualitative analysis of images published in IEEE Visualization (VIS) papers. Specifically, we derive a typology of 13 visualization image types, coded to distinguish visualizations and…