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Effects of computer generated 2D and 3D views on the time and precision of bare-handed or tool-mediated eye-hand coordination were investigated in a pick-and-place-task with complete novices. All of them scored well above average in spatial…

Human-Computer Interaction · Computer Science 2022-01-04 A. U. Batmaz , M. de Mathelin , Birgitta Dresp-Langley

The beauty of synchronized dancing lies in the synchronization of body movements among multiple dancers. While dancers utilize camera recordings for their practice, standard video interfaces do not efficiently support their activities of…

Human-Computer Interaction · Computer Science 2022-09-15 Zhongyi Zhou , Anran Xu , Koji Yatani

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Kumar Ashutosh , Chi Hsuan Wu , Kristen Grauman

We introduce a benchmark to directly evaluate the alignment between human observers and vision models on a 3D shape inference task. We leverage an experimental design from the cognitive sciences which requires zero-shot visual inferences…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Tyler Bonnen , Stephanie Fu , Yutong Bai , Thomas O'Connell , Yoni Friedman , Nancy Kanwisher , Joshua B. Tenenbaum , Alexei A. Efros

In this paper, we reflect on our past work towards understanding how to design visualizations for fitness trackers that are used in motion. We have coined the term "visualization in motion" for visualizations that are used in the presence…

Human-Computer Interaction · Computer Science 2024-09-11 Alaul Islam , Lijie Yao , Anastasia Bezerianos , Tanja Blascheck , Tingying He , Bongshin Lee , Romain Vuillemot , Petra Isenberg

Video synchronization-aligning multiple video streams capturing the same event from different angles-is crucial for applications such as reality TV show production, sports analysis, surveillance, and autonomous systems. Prior work has…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Yosub Shin , Igor Molybog

To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Cheng Yan , Xin Li , Guoqiang Li

This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…

Shared gaze visualizations have been found to enhance collaboration and communication outcomes in diverse HCI scenarios including computer supported collaborative work and learning contexts. Given the importance of gaze in surgery…

Human-Computer Interaction · Computer Science 2024-03-22 Vitaliy Popov , Xinyue Chen , Jingying Wang , Michael Kemp , Gurjit Sandhu , Taylor Kantor , Natalie Mateju , Xu Wang

Video surveillance can be significantly enhanced by using both top-view data, e.g., those from drone-mounted cameras in the air, and horizontal-view data, e.g., those from wearable cameras on the ground. Collaborative analysis of…

Computer Vision and Pattern Recognition · Computer Science 2019-07-29 Ruize Han , Yujun Zhang , Wei Feng , Chenxing Gong , Xiaoyu Zhang , Jiewen Zhao , Liang Wan , Song Wang

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize…

Human-Computer Interaction · Computer Science 2025-03-04 Rahul Jain , Jingyu Shi , Andrew Benton , Moiz Rasheed , Hyungjun Doh , Subramanian Chidambaram , Karthik Ramani

Zero-shot learning, which aims to recognize new categories that are not included in the training set, has gained popularity owing to its potential ability in the real-word applications. Zero-shot learning models rely on learning an…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Xinsheng Wang , Shanmin Pang , Jihua Zhu , Zhongyu Li , Zhiqiang Tian , Yaochen Li

Visual information displays are typically composed of multiple visualizations that are used to facilitate an understanding of the underlying data. A common example are dashboards, which are frequently used in domains such as finance,…

Human-Computer Interaction · Computer Science 2021-09-20 Yngve S. Kristiansen , Laura Garrison , Stefan Bruckner

One-shot imitation is to learn a new task from a single demonstration, yet it is a challenging problem to adopt it for complex tasks with the high domain diversity inherent in a non-stationary environment. To tackle the problem, we explore…

Artificial Intelligence · Computer Science 2024-02-14 Sangwoo Shin , Daehee Lee , Minjong Yoo , Woo Kyung Kim , Honguk Woo

Video highlight or summarization is among interesting topics in computer vision, which benefits a variety of applications like viewing, searching, or storage. However, most existing studies rely on training data of third-person videos,…

Computer Vision and Pattern Recognition · Computer Science 2018-07-27 Hsuan-I Ho , Wei-Chen Chiu , Yu-Chiang Frank Wang

The existing zero-shot detection approaches project visual features to the semantic domain for seen objects, hoping to map unseen objects to their corresponding semantics during inference. However, since the unseen objects are never…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Nasir Hayat , Munawar Hayat , Shafin Rahman , Salman Khan , Syed Waqas Zamir , Fahad Shahbaz Khan

Data visualizations are powerful tools for communicating patterns in quantitative data. Yet understanding any data visualization is no small feat -- succeeding requires jointly making sense of visual, numerical, and linguistic inputs…

Human-Computer Interaction · Computer Science 2025-05-26 Arnav Verma , Kushin Mukherjee , Christopher Potts , Elisa Kreiss , Judith E. Fan

The existing few-shot video classification methods often employ a meta-learning paradigm by designing customized temporal alignment module for similarity calculation. While significant progress has been made, these methods fail to focus on…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Zhenxi Zhu , Limin Wang , Sheng Guo , Gangshan Wu

How much does having visual priors about the world (e.g. the fact that the world is 3D) assist in learning to perform downstream motor tasks (e.g. delivering a package)? We study this question by integrating a generic perceptual skill set…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Alexander Sax , Bradley Emi , Amir R. Zamir , Leonidas Guibas , Silvio Savarese , Jitendra Malik