English

Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study

Human-Computer Interaction 2020-08-31 v4

Abstract

Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks.

Keywords

Cite

@article{arxiv.1912.10781,
  title  = {Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study},
  author = {Radek Ošlejšek and Vít Rusňák and Karolína Burská and Valdemar Švábenský and Jan Vykopal},
  journal= {arXiv preprint arXiv:1912.10781},
  year   = {2020}
}

Comments

11 pages

R2 v1 2026-06-23T12:54:29.399Z