BrainForm: a Serious Game for BCI Training and Data Collection
Abstract
is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated sessions and (2) perceptual and performance effects of two visual stimulation textures. Game Experience Questionnaire (GEQ) scores for Flow, Positive Affect, Competence and Challenge were strongly positive, indicating sustained engagement. A within-subject study with multiple runs, two task complexities, and post-session questionnaires revealed no significant performance differences between textures but increased ocular irritation over time. Online metricsTask Accuracy, Task Time, and Information Transfer Rateimproved across sessions, confirming learning effects for symbol spelling, even under pressure conditions. Our results highlight the potential of as a scalable, user-friendly BCI research tool and offer guidance for sustained engagement and reduced training fatigue.
Keywords
Cite
@article{arxiv.2510.10169,
title = {BrainForm: a Serious Game for BCI Training and Data Collection},
author = {Michele Romani and Devis Zanoni and Elisabetta Farella and Luca Turchet},
journal= {arXiv preprint arXiv:2510.10169},
year = {2025}
}
Comments
15 pages, 6 figures. Author-accepted version. Accepted for presentation at the Brain Informatics 2025 conference, to appear in Springer Lecture Notes in Artificial Intelligence (LNAI) Brain Informatics Books Series. The final authenticated version will be available via SpringerLink