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We study policies aiming to minimize the weighted sum of completion times of jobs in the context of coordination mechanisms for selfish scheduling problems. Our goal is to design local policies that achieve a good price of anarchy in the…

Computer Science and Game Theory · Computer Science 2010-12-23 Richard Cole , José R. Correa , Vasilis Gkatzelis , Vahab Mirrokni , Neil Olver

This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of…

Computer Science and Game Theory · Computer Science 2022-03-04 Joran van den Bosse , Marc Uetz , Matthias Walter

We study non-atomic congestion games on parallel-link networks with affine cost functions. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our…

Computer Science and Game Theory · Computer Science 2025-07-11 George Christodoulou , Vasilis Christoforidis , Alkmini Sgouritsa , Ioannis Vlachos

We consider the capacitated selfish replication (CSR) game with binary preferences, over general undirected networks. We first show that such games have an associated ordinary potential function, and hence always admit a pure-strategy Nash…

Computer Science and Game Theory · Computer Science 2016-03-14 Seyed Rasoul Etesami , Tamer Basar

We study assignment games in which jobs select machines, and in which certain pairs of jobs may conflict, which is to say they may incur an additional cost when they are both assigned to the same machine, beyond that associated with the…

Computer Science and Game Theory · Computer Science 2014-02-11 Elliot Anshelevich , John Postl , Tom Wexler

We consider the classic problem of scheduling jobs on unrelated machines so as to minimize the weighted sum of completion times. Recently, for a small constant $\varepsilon >0 $, Bansal et al. gave a $(3/2-\varepsilon)$-approximation…

Data Structures and Algorithms · Computer Science 2017-03-16 Christos Kalaitzis , Ola Svensson , Jakub Tarnawski

In this paper we consider the classic scheduling problem of minimizing total weighted completion time on unrelated machines when jobs have release times, i.e, $R | r_{ij} | \sum_j w_j C_j$ using the three-field notation. For this problem, a…

Data Structures and Algorithms · Computer Science 2016-06-29 Sungjin Im , Shi Li

We present a general technique, based on a primal-dual formulation, for analyzing the quality of self-emerging solutions in weighted congestion games. With respect to traditional combinatorial approaches, the primal-dual schema has at least…

Computer Science and Game Theory · Computer Science 2011-10-26 Vittorio Bilò

We study the online load balancing problem on unrelated machines, with the objective of minimizing the square of the $\ell_2$ norm of the loads on the machines. The greedy algorithm of Awerbuch et al. (STOC'95) is optimal for deterministic…

Data Structures and Algorithms · Computer Science 2025-11-06 Sander Borst , Danish Kashaev

We give an algorithm to compute a one-dimensional shape-constrained function that best fits given data in weighted-$L_{\infty}$ norm. We give a single algorithm that works for a variety of commonly studied shape constraints including…

Data Structures and Algorithms · Computer Science 2019-05-30 David Durfee , Yu Gao , Anup B. Rao , Sebastian Wild

Distributed computing systems often need to consider the scheduling problem involving a collection of highly dependent data-processing tasks that must work in concert to achieve mission-critical objectives. This paper considers the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-08 Vaneet Aggarwal , Tian Lan , Suresh Subramaniam , Maotong Xu

We present new coordination mechanisms for scheduling selfish jobs on $m$ unrelated machines. A coordination mechanism aims to mitigate the impact of selfishness of jobs on the efficiency of schedules by defining a local scheduling policy…

Computer Science and Game Theory · Computer Science 2011-07-12 Ioannis Caragiannis

We study coordination mechanisms for Scheduling Games (with unrelated machines). In these games, each job represents a player, who needs to choose a machine for its execution, and intends to complete earliest possible. Our goal is to design…

Computer Science and Game Theory · Computer Science 2012-02-21 Johanne Cohen , Christoph Dürr , Nguyen Kim Thang

Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…

Computational Complexity · Computer Science 2019-02-27 Shant Boodaghians , Rucha Kulkarni , Ruta Mehta

We show a new way to round vector solutions of semidefinite programming (SDP) hierarchies into integral solutions, based on a connection between these hierarchies and the spectrum of the input graph. We demonstrate the utility of our method…

Data Structures and Algorithms · Computer Science 2011-04-26 Boaz Barak , Prasad Raghavendra , David Steurer

We present a deterministic polynomial-time algorithm for computing $d^{d+o(d)}$-approximate (pure) Nash equilibria in (proportional sharing) weighted congestion games with polynomial cost functions of degree at most $d$. This is an…

Computer Science and Game Theory · Computer Science 2020-11-26 Yiannis Giannakopoulos , Georgy Noarov , Andreas S. Schulz

Two important metrics for measuring the quality of routing paths are the maximum edge congestion $C$ and maximum path length $D$. Here, we study bicriteria in routing games where each player $i$ selfishly selects a path that simultaneously…

Computer Science and Game Theory · Computer Science 2008-02-01 Costas Busch , Rajgopal Kannan

We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to…

Computer Science and Game Theory · Computer Science 2017-11-28 Matthias Feldotto , Martin Gairing , Grammateia Kotsialou , Alexander Skopalik

We consider a new and general online resource allocation problem, where the goal is to maximize a function of a positive semidefinite (PSD) matrix with a scalar budget constraint. The problem data arrives online, and the algorithm needs to…

Optimization and Control · Mathematics 2019-04-09 Reza Eghbali , James Saunderson , Maryam Fazel

We present a new class of vertex cover and set cover games. The price of anarchy bounds match the best known constant factor approximation guarantees for the centralized optimization problems for linear and also for submodular costs -- in…

Computer Science and Game Theory · Computer Science 2012-03-02 Georgios Piliouras , Tomas Valla , Laszlo A. Vegh
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