English

Computing Approximate Equilibria in Weighted Congestion Games via Best-Responses

Computer Science and Game Theory 2020-11-26 v6

Abstract

We present a deterministic polynomial-time algorithm for computing dd+o(d)d^{d+o(d)}-approximate (pure) Nash equilibria in (proportional sharing) weighted congestion games with polynomial cost functions of degree at most dd. This is an exponential improvement of the approximation factor with respect to the previously best deterministic algorithm. An appealing additional feature of the algorithm is that it only uses best-improvement steps in the actual game, as opposed to the previously best algorithms, that first had to transform the game itself. Our algorithm is an adaptation of the seminal algorithm by Caragiannis et al. [FOCS'11, TEAC 2015], but we utilize an approximate potential function directly on the original game instead of an exact one on a modified game. A critical component of our analysis, which is of independent interest, is the derivation of a novel bound of [d/W(d/ρ)]d+1[d/\mathcal{W}(d/\rho)]^{d+1} for the Price of Anarchy (PoA) of ρ\rho-approximate equilibria in weighted congestion games, where W\mathcal{W} is the Lambert-W function. More specifically, we show that this PoA is exactly equal to Φd,ρd+1\Phi_{d,\rho}^{d+1}, where Φd,ρ\Phi_{d,\rho} is the unique positive solution of the equation ρ(x+1)d=xd+1\rho (x+1)^d=x^{d+1}. Our upper bound is derived via a smoothness-like argument, and thus holds even for mixed Nash and correlated equilibria, while our lower bound is simple enough to apply even to singleton congestion games.

Keywords

Cite

@article{arxiv.1810.12806,
  title  = {Computing Approximate Equilibria in Weighted Congestion Games via Best-Responses},
  author = {Yiannis Giannakopoulos and Georgy Noarov and Andreas S. Schulz},
  journal= {arXiv preprint arXiv:1810.12806},
  year   = {2020}
}

Comments

To be published in Mathematics of Operations Research

R2 v1 2026-06-23T04:57:52.399Z