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We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as…

Computer Science and Game Theory · Computer Science 2015-03-20 George Christodoulou , Kurt Mehlhorn , Evangelia Pyrga

Makespan minimization in restricted assignment $(R|p_{ij}\in \{p_j, \infty\}|C_{\max})$ is a classical problem in the field of machine scheduling. In a landmark paper in 1990 [8], Lenstra, Shmoys, and Tardos gave a 2-approximation algorithm…

Data Structures and Algorithms · Computer Science 2015-10-05 Chien-Chung Huang , Sebastian Ott

The subset sum algorithm is a natural heuristic for the classical Bin Packing problem: In each iteration, the algorithm finds among the unpacked items, a maximum size set of items that fits into a new bin. More than 35 years after its first…

Computer Science and Game Theory · Computer Science 2009-07-27 Leah Epstein , Elena Kleiman , Julian Mestre

We consider the scheduling problem on $n$ strategic unrelated machines when no payments are allowed, under the objective of minimizing the makespan. We adopt the model introduced in [Koutsoupias, Theory Comput. Syst. (2014)] where a machine…

Computer Science and Game Theory · Computer Science 2018-12-05 Yiannis Giannakopoulos , Elias Koutsoupias , Maria Kyropoulou

Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…

Computer Science and Game Theory · Computer Science 2022-11-09 Ioannis Caragiannis , Zhile Jiang

We study the basic allocation problem of assigning resources to players so as to maximize fairness. This is one of the few natural problems that enjoys the intriguing status of having a better estimation algorithm than approximation…

Data Structures and Algorithms · Computer Science 2016-11-24 Chidambaram Annamalai , Christos Kalaitzis , Ola Svensson

We present a series of results regarding conceptually simple algorithms for bipartite matching in various online and related models. We first consider a deterministic adversarial model. The best approximation ratio possible for a one-pass…

Data Structures and Algorithms · Computer Science 2017-07-03 Allan Borodin , Denis Pankratov , Amirali Salehi-Abari

In this paper, we introduce an improved upper bound for the efficiency of Nash equilibria in utilitarian scheduling games on related machines. The machines have varying speeds and adhere to the Shortest Processing Time (SPT) policy as the…

Computer Science and Game Theory · Computer Science 2024-01-12 Andre Berger , Arman Rouhani , Marc Schröder

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…

Machine Learning · Computer Science 2013-02-12 H. Brendan McMahan

We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We…

Computer Science and Game Theory · Computer Science 2008-12-18 George Christodoulou , Elias Koutsoupias , Paul Spirakis

This paper concerns the single machine total weighted tardiness scheduling with sequence-dependent setup times, usually referred as $1|s_{ij}|\sum w_jT_j$. In this $\mathcal{NP}$-hard problem, each job has an associated processing time, due…

Artificial Intelligence · Computer Science 2015-12-02 Anand Subramanian , Katyanne Farias

One of the main results shown through Roughgarden's notions of smooth games and robust price of anarchy is that, for any sum-bounded utilitarian social function, the worst-case price of anarchy of coarse correlated equilibria coincides with…

Computer Science and Game Theory · Computer Science 2014-12-03 Vittorio Bilò

We study the restricted case of Scheduling on Unrelated Parallel Machines. In this problem, we are given a set of jobs $J$ with processing times $p_j$ and each job may be scheduled only on some subset of machines $S_j \subseteq M$. The goal…

Data Structures and Algorithms · Computer Science 2016-12-14 Chidambaram Annamalai

We study the problem of sorting under incomplete information, when queries are used to resolve uncertainties. Each of $n$ data items has an unknown value, which is known to lie in a given interval. We can pay a query cost to learn the…

Data Structures and Algorithms · Computer Science 2021-04-16 Magnús M. Halldórsson , Murilo S. de Lima

We provide a unifying, black-box tool for establishing existence of approximate equilibria in weighted congestion games and, at the same time, bounding their Price of Stability. Our framework can handle resources with general…

Computer Science and Game Theory · Computer Science 2022-03-31 Yiannis Giannakopoulos , Diogo Poças

Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a…

Computer Science and Game Theory · Computer Science 2020-08-03 Alexander Skopalik , Vipin Ravindran Vijayalakshmi

In Polyamorous Scheduling, we are given an edge-weighted graph and must find a periodic schedule of matchings in this graph which minimizes the maximal weighted waiting time between consecutive occurrences of the same edge. This NP-hard…

Data Structures and Algorithms · Computer Science 2024-11-12 Yuriy Biktairov , Leszek Gąsieniec , Wanchote Po Jiamjitrak , Namrata , Benjamin Smith , Sebastian Wild

We contribute the first randomized algorithm that is an integration of arbitrarily many deterministic algorithms for the fully online multiprocessor scheduling with testing problem. When there are two machines, we show that with two…

Data Structures and Algorithms · Computer Science 2023-06-29 Mingyang Gong , Zhi-Zhong Chen , Guohui Lin , Lusheng Wang

We initiate the study of a quantity that we call coordination complexity. In a distributed optimization problem, the information defining a problem instance is distributed among $n$ parties, who need to each choose an action, which jointly…

Data Structures and Algorithms · Computer Science 2016-01-06 Rachel Cummings , Katrina Ligett , Jaikumar Radhakrishnan , Aaron Roth , Zhiwei Steven Wu

The Submodular Welfare Maximization problem (SWM) captures an important subclass of combinatorial auctions and has been studied extensively from both computational and economic perspectives. In particular, it has been studied in a natural…

Data Structures and Algorithms · Computer Science 2018-11-20 Niv Buchbinder , Moran Feldman , Yuval Filmus , Mohit Garg