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We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our…

Computer Science and Game Theory · Computer Science 2020-11-03 Daniel Neider , Oliver Markgraf

The Multi-Agent Path Finding (MAPF) problem aims to find collision-free paths for multiple agents while optimizing objectives such as the sum of costs or makespan. MAPF has wide applications in domains like automated warehouses,…

Robotics · Computer Science 2025-12-01 Jingtian Yan , Shuai Zhou , Stephen F. Smith , Jiaoyang Li

Concurrent games with a fixed number of agents have been thoroughly studied, with various solution concepts and objectives for the agents. In this paper, we consider concurrent games with an arbitrary number of agents, and study the problem…

Logic in Computer Science · Computer Science 2020-10-01 Nathalie Bertrand , Patricia Bouyer , Anirban Majumdar

The synthesis of reactive systems from linear temporal logic (LTL) specifications is an important aspect in the design of reliable software and hardware. We present our adaption of the classic automata-theoretic approach to LTL synthesis,…

Logic in Computer Science · Computer Science 2020-02-21 Michael Luttenberger , Philipp J. Meyer , Salomon Sickert

Compositional reinforcement learning is a promising approach for training policies to perform complex long-horizon tasks. Typically, a high-level task is decomposed into a sequence of subtasks and a separate policy is trained to perform…

Machine Learning · Computer Science 2023-06-09 Kishor Jothimurugan , Steve Hsu , Osbert Bastani , Rajeev Alur

We introduce a technique for synthesis of control and communication strategies for a team of agents from a global task specification given as a Linear Temporal Logic (LTL) formula over a set of properties that can be satisfied by the…

Robotics · Computer Science 2011-11-10 Yushan Chen , Xu Chu Ding , Calin Belta

Multi-agent path finding (MAPF) is the problem of moving agents to the goal vertex without collision. In the online MAPF problem, new agents may be added to the environment at any time, and the current agents have no information about…

Multiagent Systems · Computer Science 2023-01-12 Mingkai Tang , Boyi Liu , Yuanhang Li , Hongji Liu , Ming Liu , Lujia Wang

In the formal approach to reactive controller synthesis, a symbolic controller for a possibly hybrid system is obtained by algorithmically computing a winning strategy in a two-player game. Such game-solving algorithms scale poorly as the…

Systems and Control · Computer Science 2016-02-16 Anne-Kathrin Schmuck , Rupak Majumdar

We design a new efficient strategy synthesis method applicable to adversarial patrolling problems on graphs with arbitrary-length edges and possibly imperfect intrusion detection. The core ingredient is an efficient algorithm for computing…

Computer Science and Game Theory · Computer Science 2022-02-07 David Klaška , Antonín Kučera , Vít Musil , Vojtěch Řehák

Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for multiple agents in a shared environment while minimizing the sum of travel time. Since solving the MAPF problem optimally is NP-hard, anytime…

Multiagent Systems · Computer Science 2024-02-06 Shao-Hung Chan , Zhe Chen , Dian-Lun Lin , Yue Zhang , Daniel Harabor , Tsung-Wei Huang , Sven Koenig , Thomy Phan

This paper addresses the multi-agent control problem under global temporal logic tasks, considering agents with heterogeneous capabilities. These global tasks involve not only absolute and relative temporal and spatial constraints, but also…

Systems and Control · Electrical Eng. & Systems 2024-11-15 Tiange Yang , Yuanyuan Zou , Jinfeng Liu , Shaoyuan Li , Xiaohu Zhao

A standard ML model is commonly generated by a single method that specifies aspects such as architecture, initialization, training data and hyperparameters configuration. The presented work introduces a novel methodology allowing to define…

Machine Learning · Computer Science 2023-02-07 Andrea Gesmundo

The multi-agent path finding (MAPF) problem is a combinatorial search problem that aims at finding paths for multiple agents (e.g., robots) in an environment (e.g., an autonomous warehouse) such that no two agents collide with each other,…

Artificial Intelligence · Computer Science 2021-09-20 Aysu Bogatarkan

Visual planning methods are promising to handle complex settings where extracting the system state is challenging. However, none of the existing works tackles the case of multiple heterogeneous agents which are characterized by different…

The Collaborative Task Sequencing and Multi-Agent Path Finding (CTS-MAPF) problem requires agents to accomplish sequences of tasks while avoiding collisions, posing significant challenges due to its combinatorial complexity. This work…

Robotics · Computer Science 2026-03-27 Junkai Jiang , Yitao Xu , Ruochen Li , Shaobing Xu , Jianqiang Wang

Developing critical components, such as mission controllers or embedded systems, is a challenging task. Reactive synthesis is a technique to automatically produce correct controllers. Given a high-level specification written in LTL,…

Logic in Computer Science · Computer Science 2023-12-15 Matías Brizzio , César Sánchez

Reactive synthesis is a key technique for the design of correct-by-construction systems and has been thoroughly investigated in the last decades. It consists in the synthesis of a controller that reacts to environment's inputs satisfying a…

Formal Languages and Automata Theory · Computer Science 2020-08-13 Alessandro Cimatti , Luca Geatti , Nicola Gigante , Angelo Montanari , Stefano Tonetta

We present an approach for synthesizing reactive robot motion plans, based on compilation to Syntax-Guided Synthesis (SyGuS) specifications. Our method reduces the motion planning problem to the problem of synthesizing a function that can…

Programming Languages · Computer Science 2016-11-24 Sarah Chasins , Julie L. Newcomb

We study LTLf synthesis with multiple properties, where satisfying all properties may be impossible. Instead of enumerating subsets of properties, we compute in one fixed-point computation the relation between product-game states and the…

Artificial Intelligence · Computer Science 2026-01-16 Christoph Weinhuber , Yannik Schnitzer , Alessandro Abate , David Parker , Giuseppe De Giacomo , Moshe Y. Vardi

This paper proposes a highly robust autonomous agent framework based on the ReAct paradigm, designed to solve complex tasks through adaptive decision making and multi-agent collaboration. Unlike traditional frameworks that rely on fixed…

Multiagent Systems · Computer Science 2025-04-09 Zihao Wu