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Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

Formal Languages and Automata Theory · Computer Science 2020-04-24 Abhishek N. Kulkarni , Jie Fu

Understanding the interactions of agents trained with deep reinforcement learning is crucial for deploying agents in games or the real world. In the former, unreasonable actions confuse players. In the latter, that effect is even more…

Artificial Intelligence · Computer Science 2023-09-08 Manuel Eberhardinger , Johannes Maucher , Setareh Maghsudi

We study a novel graph path planning problem for multiple agents that may crash at runtime, and block part of the workspace. In our setting, agents can detect neighboring crashed agents, and change followed paths at runtime. The objective…

Robotics · Computer Science 2022-11-28 Keisuke Okumura , Sébastien Tixeuil

In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

Multiagent Systems · Computer Science 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

Temporal logic based synthesis approaches are often used to find trajectories that are correct-by-construction for tasks in systems with complex behavior. Some examples of such tasks include synchronization for multi-agent hybrid systems,…

Logic in Computer Science · Computer Science 2017-09-22 Sumanth Dathathri , Richard M. Murray

This paper presents a method for synthesizing a reactive program which coordinates the actions of a group of other reactive programs, so that the combined system satisfies a temporal specification of its desired long-term behavior.…

Programming Languages · Computer Science 2019-11-12 Suguman Bansal , Kedar S. Namjoshi , Yaniv Sa'ar

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

Artificial Intelligence · Computer Science 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every agent reaches its goal and the agents do not collide. Most prior work on MAPF was on grids, assumed agents' actions have uniform duration,…

Artificial Intelligence · Computer Science 2019-06-17 Anton Andreychuk , Konstantin Yakovlev , Dor Atzmon , Roni Stern

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that…

Logic in Computer Science · Computer Science 2018-04-23 Daniel J. Fremont , Sanjit A. Seshia

We study a variant of LTLf synthesis that synthesizes adaptive strategies for achieving a multi-tier goal, consisting of multiple increasingly challenging LTLf objectives in nondeterministic planning domains. Adaptive strategies are…

Artificial Intelligence · Computer Science 2025-04-30 Giuseppe De Giacomo , Gianmarco Parretti , Shufang Zhu

We study the distributed synthesis of policies for multi-agent systems to perform \emph{spatial-temporal} tasks. We formalize the synthesis problem as a \emph{factored} Markov decision process subject to \emph{graph temporal logic}…

Multiagent Systems · Computer Science 2021-06-02 Murat Cubuktepe , Zhe Xu , Ufuk Topcu

In multi-agent applications such as surveillance and logistics, fleets of mobile agents are often expected to coordinate and safely visit a large number of goal locations as efficiently as possible. The multi-agent planning problem in these…

Robotics · Computer Science 2021-11-09 Zhongqiang Ren , Sivakumar Rathinam , Howie Choset

Two-player games are a fruitful way to represent and reason about several important synthesis tasks. These tasks include controller synthesis (where one asks for a controller for a given plant such that the controlled plant satisfies a…

Logic in Computer Science · Computer Science 2023-08-22 Stanly Samuel , Deepak D'Souza , Raghavan Komondoor

In this work, we consider the Multi-Agent Pickup-and-Delivery (MAPD) problem, where agents constantly engage with new tasks and need to plan collision-free paths to execute them. To execute a task, an agent needs to visit a pair of goal…

Artificial Intelligence · Computer Science 2022-08-03 Qinghong Xu , Jiaoyang Li , Sven Koenig , Hang Ma

In the game-theoretic approach to controller synthesis, we model the interaction between a system to be controlled and its environment as a game between these entities, and we seek an appropriate (e.g., winning or optimal) strategy for the…

Logic in Computer Science · Computer Science 2025-09-05 Mickael Randour

We propose a formalism to model and reason about reconfigurable multi-agent systems. In our formalism, agents interact and communicate in different modes so that they can pursue joint tasks; agents may dynamically synchronize, exchange…

Logic in Computer Science · Computer Science 2021-04-29 Yehia Abd Alrahman , Nir Piterman

This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently,…

Logic in Computer Science · Computer Science 2016-02-04 Ioannis Filippidis , Richard M. Murray , Gerard J. Holzmann

Correct-by-construction manipulation planning in a dynamic environment, where other agents can manipulate objects in the workspace, is a challenging problem. The tight coupling of actions and motions between agents and complexity of mission…

Robotics · Computer Science 2017-11-08 Alireza Partovi , Rafael Rodrigues da Silva , Hai Lin

This paper presents a fully automated procedure for controller synthesis for multi-agent systems under coupled constraints. Each agent has dynamics consisting of two terms: the first one models the coupled constraints and the other one is…

Systems and Control · Computer Science 2016-09-20 Alexandros Nikou , Dimitris Boskos , Jana Tumova , Dimos V. Dimarogonas

The goal of logical controller synthesis is to automatically compute a control strategy that regulates the discrete, event-driven behavior of a given plant s.t. a temporal logic specification holds over all remaining traces. Standard…

Logic in Computer Science · Computer Science 2025-01-31 Bernd Finkbeiner , Niklas Metzger , Satya Prakash Nayak , Anne-Kathrin Schmuck