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We analyse strategic, complete information, sequential voting with ordinal preferences over the alternatives. We consider several voting mechanisms: plurality voting and approval voting with deterministic or uniform tie-breaking rules. We…

Computer Science and Game Theory · Computer Science 2019-04-19 Oren Dean , Yakov Babichenko , Moshe Tennenholtz

We study the problem of bribery in multiwinner elections, for the case where the voters cast approval ballots (i.e., sets of candidates they approve) and the bribery actions are limited to: adding an approval to a vote, deleting an approval…

Computer Science and Game Theory · Computer Science 2021-04-20 Piotr Faliszewski , Piotr Skowron , Nimrod Talmon

Typical voting rules do not work well in settings with many candidates. If there are just several hundred candidates, then even a simple task such as choosing a top candidate becomes impractical. Motivated by the hope of developing group…

Computer Science and Game Theory · Computer Science 2012-10-03 Ashish Goel , David Lee

We prove that there is no preferential voting method satisfying the Condorcet winner and loser criteria, positive involvement (if a candidate $x$ wins in an initial preference profile, then adding a voter who ranks $x$ uniquely first cannot…

Theoretical Economics · Economics 2026-02-20 Wesley H. Holliday

A tournament organizer must select one of $n$ possible teams as the winner of a competition after observing all $\binom{n}{2}$ matches between them. The organizer would like to find a tournament rule that simultaneously satisfies the…

Computer Science and Game Theory · Computer Science 2024-07-26 David Mikšaník , Ariel Schvartzman , Jan Soukup

We study the parameterized control complexity of fallback voting, a voting system that combines preference-based with approval voting. Electoral control is one of many different ways for an external agent to tamper with the outcome of an…

Computational Complexity · Computer Science 2010-04-22 Gábor Erdélyi , Michael Fellows

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…

Computer Science and Game Theory · Computer Science 2015-09-09 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Toby Walsh

We study strategic candidate positioning in multidimensional spatial-voting elections. Voters and candidates are represented as points in $\mathbb{R}^d$, and each voter supports the candidate that is closest under a distance induced by an…

Computer Science and Game Theory · Computer Science 2025-08-20 Colin Cleveland , Bart de Keijzer , Maria Polukarov

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

A Condorcet cycle election is an election (often called a Social Welfare Function, or SWF) between three candidates, where each voter ranks the three candidates according to a fixed cyclic order. Maskin showed that if such a SWF obeys the…

Combinatorics · Mathematics 2025-11-05 Gabriel Gendler

We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote…

Computer Science and Game Theory · Computer Science 2014-01-21 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

Candidate control of elections is the study of how adding or removing candidates can affect the outcome. However, the traditional study of the complexity of candidate control is in the model in which all candidates and votes are known up…

Computer Science and Game Theory · Computer Science 2016-06-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We consider voting on multiple independent binary issues. In addition, a weighting vector for each voter defines how important they consider each issue. The most natural way to aggregate the votes into a single unified proposal is…

Computer Science and Game Theory · Computer Science 2025-02-21 Carmel Baharav , Andrei Constantinescu , Roger Wattenhofer

In liquid democracy, each voter either votes herself or delegates her vote to some other voter. This gives rise to what is called a delegation graph. To decide the voters who eventually votes along with the subset of voters whose votes they…

Computer Science and Game Theory · Computer Science 2020-12-01 Palash Dey , Arnab Maiti , Amatya Sharma

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…

Computer Science and Game Theory · Computer Science 2021-04-20 Dominik Peters

The traditional election control problem focuses on the use of control to promote a single candidate. In parliamentary elections, however, the focus shifts: voters care no less about the overall governing coalition than the individual…

Computer Science and Game Theory · Computer Science 2025-03-07 Hodaya Barr , Eden Hartman , Yonatan Aumann , Sarit Kraus

Conflict of interest is the permanent companion of any population of agents (computational or biological). For that reason, the ability to compromise is of paramount importance, making voting a key element of societal mechanisms. One of the…

Artificial Intelligence · Computer Science 2016-08-10 Arne Recknagel , Tarek R. Besold

Elections where electors rank the candidates (or a subset of the candidates) in order of preference allow the collection of more information about the electors' intent. The most widely used election of this type is Instant-Runoff Voting…

Computers and Society · Computer Science 2023-12-06 Michelle Blom , Peter J. Stuckey , Vanessa Teague , Damjan Vukcevic

We introduce a general problem about bribery in voting systems. In the $\mathcal{R}$-Multi-Bribery problem, the goal is to bribe a set of voters at minimum cost such that a desired candidate wins the perturbed election under the voting rule…

Data Structures and Algorithms · Computer Science 2018-12-06 Dušan Knop , Martin Koutecký , Matthias Mnich

Classical results in voting theory show that strategic manipulation by voters is inevitable if a voting rule simultaneously satisfy certain desirable properties. Motivated by this, we study the relevant question of how often a voting rule…

Computer Science and Game Theory · Computer Science 2015-02-17 Palash Dey , Y. Narahari
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