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We consider the problem of protecting and manipulating elections by recounting and changing ballots, respectively. Our setting involves a plurality-based election held across multiple districts, and the problem formulations are based on the…

Computer Science and Game Theory · Computer Science 2020-11-24 Kishen N. Gowda , Neeldhara Misra , Vraj Patel

In 1977, Young proposed a voting scheme that extends the Condorcet Principle based on the fewest possible number of voters whose removal yields a Condorcet winner. We prove that both the winner and the ranking problem for Young elections is…

Computational Complexity · Computer Science 2016-08-16 Jörg Rothe , Holger Spakowski , Jörg Vogel

Election systems based on scores generally determine the winner by computing the score of each candidate and the winner is the candidate with the best score. It would be natural to expect that computing the winner of an election is at least…

Computer Science and Game Theory · Computer Science 2019-11-21 Zack Fitzsimmons , Edith Hemaspaandra

Social networks are increasingly being used to conduct polls. We introduce a simple model of such social polling. We suppose agents vote sequentially, but the order in which agents choose to vote is not necessarily fixed. We also suppose…

Computer Science and Game Theory · Computer Science 2013-02-08 Serge Gaspers , Victor Naroditskiy , Nina Narodytska , Toby Walsh

Multiwinner voting rules can be used to select a fixed-size committee from a larger set of candidates. We consider approval-based committee rules, which allow voters to approve or disapprove candidates. In this setting, several voting rules…

Computer Science and Game Theory · Computer Science 2024-11-05 Dominik Peters

The main idea of the {\em distance rationalizability} approach to view the voters' preferences as an imperfect approximation to some kind of consensus is deeply rooted in social choice literature. It allows one to define ("rationalize")…

Computer Science and Game Theory · Computer Science 2010-09-03 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

A set of $2^n$ candidates is presented to a commission. At every round, each member of this commission votes by pairwise comparison, and one-half of the candidates is deleted from the tournament, the remaining ones proceeding to the next…

Combinatorics · Mathematics 2025-12-23 Bernard De Baets , Emilio De Santis

Mechanism design is concerned with settings where a policymaker (or social planner) faces the problem of aggregating the announced preferences of multiple agents into a collective (or social), system-wide decision. One of the most important…

Multiagent Systems · Computer Science 2020-03-02 Mohammad Ali Javidian , Pooyan Jamshidi , Marco Valtorta , Rasoul Ramezanian

This paper introduces the Voting with Random Proposers (VRP) procedure to address the challenges of agenda manipulation in voting. In each round of VRP, a randomly selected proposer suggests an alternative that is voted on against the…

Theoretical Economics · Economics 2025-10-03 Hans Gersbach , Kremena Valkanova

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

The well-known Condorcet's Jury theorem posits that the majority rule selects the best alternative among two available options with probability one, as the population size increases to infinity. We study this result under an asymmetric…

Computer Science and Game Theory · Computer Science 2024-08-02 Ganesh Ghalme , Reshef Meir

Successive elimination of candidates is often a route to making manipulation intractable to compute. We prove that eliminating candidates does not necessarily increase the computational complexity of manipulation. However, for many voting…

Artificial Intelligence · Computer Science 2012-04-19 Jessica Davies , Nina Narodytska , Toby Walsh

We consider multiwinner elections in Euclidean space using the minimax Chamberlin-Courant rule. In this setting, voters and candidates are embedded in a $d$-dimensional Euclidean space, and the goal is to choose a committee of $k$…

Computer Science and Game Theory · Computer Science 2022-05-30 Chinmay Sonar , Subhash Suri , Jie Xue

A Ranked candidate voting method based on Phragmen's procedure is described that can be used to produce a top-down proportional candidate list. The method complies with the Droop proportionality criterion satisfied by Single Transferable…

Theoretical Economics · Economics 2026-04-14 Ross Hyman

Given a set of agents with approval preferences over each other, we study the task of finding $k$ matchings fairly representing everyone's preferences. We model the problem as an approval-based multiwinner election where the set of…

Computer Science and Game Theory · Computer Science 2021-02-16 Niclas Boehmer , Markus Brill , Ulrike Schmidt-Kraepelin

We study a mathematical model of voting contest with $m$ voters and $n$ candidates, with each voter ranking the candidates in order of preference, without ties. A Condorcet winner is a candidate who gets more than $m/2$ votes in pairwise…

Combinatorics · Mathematics 2025-11-05 Boris Pittel

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

An important question in elections is the determine whether a candidate can be a winner when some votes are absent. We study this determining winner with the absent votes (WAV) problem when the votes are top-truncated. We show that the WAV…

Computer Science and Game Theory · Computer Science 2023-10-12 Qishen Han , Amélie Marian , Lirong Xia

Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

We analyze the winning coalitions that arise under Bloc voting when voters preferences are single-peaked. For small numbers of candidates and numbers of winners, we determine conditions under which candidates in winning coalitions are…

Computer Science and Game Theory · Computer Science 2026-02-20 Ariel Calver , Serena Pallan , Alice , Park , Jennifer Wilson
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