Related papers: 6KSFx Synth Dataset
Methods that can generate synthetic speech which is perceptually indistinguishable from speech recorded by a human speaker, are easily available. Several incidents report misuse of synthetic speech generated from these methods to commit…
Systems for synthesizer sound matching, which automatically set the parameters of a synthesizer to emulate an input sound, have the potential to make the process of synthesizer programming faster and easier for novice and experienced…
The increasing success of audio foundation models across various tasks has led to a growing need for improved interpretability to understand their intricate decision-making processes better. Existing methods primarily focus on explaining…
The automatic generation of medleys, i.e., musical pieces formed by different songs concatenated via smooth transitions, is not well studied in the current literature. To facilitate research on this topic, we make available a dataset called…
It is still an interesting and challenging problem to synthesize a vivid and realistic singing face driven by music signal. In this paper, we present a method for this task with natural motions of the lip, facial expression, head pose, and…
Prosody transfer is well-studied in the context of expressive speech synthesis. Cross-lingual prosody transfer, however, is challenging and has been under-explored to date. In this paper, we present a novel solution to learn prosody…
Our research introduces an innovative framework for video-to-audio synthesis, which solves the problems of audio-video desynchronization and semantic loss in the audio. By incorporating a semantic alignment adapter and a temporal…
Segmenting audio into homogeneous sections such as music and speech helps us understand the content of audio. It is useful as a pre-processing step to index, store, and modify audio recordings, radio broadcasts and TV programmes. Deep…
Speech dysfluency detection is crucial for clinical diagnosis and language assessment, but existing methods are limited by the scarcity of high-quality annotated data. Although recent advances in TTS model have enabled synthetic dysfluency…
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…
Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with…
Compared with ample visual-text pre-training research, few works explore audio-text pre-training, mostly due to the lack of sufficient parallel audio-text data. Most existing methods incorporate the visual modality as a pivot for audio-text…
Automatic transcription of acoustic guitar fingerpicking performances remains a challenging task due to the scarcity of labeled training data and legal constraints connected with musical recordings. This work investigates a procedural data…
Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and robotics. However, the progress in these directions has been…
Speech synthesis has recently seen significant improvements in fidelity, driven by the advent of neural vocoders and neural prosody generators. However, these systems lack intuitive user controls over prosody, making them unable to rectify…
Generative AI has demonstrated impressive performance in various fields, among which speech synthesis is an interesting direction. With the diffusion model as the most popular generative model, numerous works have attempted two active…
We introduce the Free Universal Sound Separation (FUSS) dataset, a new corpus for experiments in separating mixtures of an unknown number of sounds from an open domain of sound types. The dataset consists of 23 hours of single-source audio…
Our goal is to collect a large-scale audio-visual dataset with low label noise from videos in the wild using computer vision techniques. The resulting dataset can be used for training and evaluating audio recognition models. We make three…
Fake audio detection is a growing concern and some relevant datasets have been designed for research. However, there is no standard public Chinese dataset under complex conditions.In this paper, we aim to fill in the gap and design a…
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a…