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Exploring Procedural Data Generation for Automatic Acoustic Guitar Fingerpicking Transcription

Sound 2025-08-12 v1 Computation and Language Audio and Speech Processing

Abstract

Automatic transcription of acoustic guitar fingerpicking performances remains a challenging task due to the scarcity of labeled training data and legal constraints connected with musical recordings. This work investigates a procedural data generation pipeline as an alternative to real audio recordings for training transcription models. Our approach synthesizes training data through four stages: knowledge-based fingerpicking tablature composition, MIDI performance rendering, physical modeling using an extended Karplus-Strong algorithm, and audio augmentation including reverb and distortion. We train and evaluate a CRNN-based note-tracking model on both real and synthetic datasets, demonstrating that procedural data can be used to achieve reasonable note-tracking results. Finetuning with a small amount of real data further enhances transcription accuracy, improving over models trained exclusively on real recordings. These results highlight the potential of procedurally generated audio for data-scarce music information retrieval tasks.

Keywords

Cite

@article{arxiv.2508.07987,
  title  = {Exploring Procedural Data Generation for Automatic Acoustic Guitar Fingerpicking Transcription},
  author = {Sebastian Murgul and Michael Heizmann},
  journal= {arXiv preprint arXiv:2508.07987},
  year   = {2025}
}

Comments

Accepted to the 6th Conference on AI Music Creativity (AIMC), 2025

R2 v1 2026-07-01T04:44:21.978Z