English

ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model

Sound 2025-02-11 v2 Emerging Technologies Machine Learning Audio and Speech Processing

Abstract

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate first-order ambisonics (FOA) audio, which is a conventional spatial audio format comprising four channels that can be rendered to multichannel spatial output. The proposed generative system is composed of a spatial audio codec that maps FOA audio to latent components, a latent diffusion model trained based on various user input types, namely, text prompts, spatial, temporal and environmental acoustic parameters, and optionally a spatial audio and text encoder trained in a Contrastive Language and Audio Pretraining (CLAP) style. We propose metrics to evaluate the quality and spatial adherence of the generated spatial audio. Finally, we assess the model performance in terms of generation quality and spatial conformance, comparing the two proposed modes: ``descriptive", which uses spatial text prompts) and ``parametric", which uses non-spatial text prompts and spatial parameters. Our evaluations demonstrate promising results that are consistent with the user conditions and reflect reliable spatial fidelity.

Keywords

Cite

@article{arxiv.2410.14945,
  title  = {ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model},
  author = {Mojtaba Heydari and Mehrez Souden and Bruno Conejo and Joshua Atkins},
  journal= {arXiv preprint arXiv:2410.14945},
  year   = {2025}
}

Comments

ICASSP 2025 - IEEE International Conference on Acoustics, Speech, and Signal Processing, 2025

R2 v1 2026-06-28T19:28:01.653Z