English

Generating Moving 3D Soundscapes with Latent Diffusion Models

Sound 2025-09-22 v2 Artificial Intelligence Audio and Speech Processing

Abstract

Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in first-order Ambisonics (FOA). Recent FOA models extend text-to-audio generation but remain restricted to static sources. In this work, we introduce SonicMotion, the first end-to-end latent diffusion framework capable of generating FOA audio with explicit control over moving sound sources. SonicMotion is implemented in two variations: 1) a descriptive model conditioned on natural language prompts, and 2) a parametric model conditioned on both text and spatial trajectory parameters for higher precision. To support training and evaluation, we construct a new dataset of over one million simulated FOA caption pairs that include both static and dynamic sources with annotated azimuth, elevation, and motion attributes. Experiments show that SonicMotion achieves state-of-the-art semantic alignment and perceptual quality comparable to leading text-to-audio systems, while uniquely attaining low spatial localization error.

Keywords

Cite

@article{arxiv.2507.07318,
  title  = {Generating Moving 3D Soundscapes with Latent Diffusion Models},
  author = {Christian Templin and Yanda Zhu and Hao Wang},
  journal= {arXiv preprint arXiv:2507.07318},
  year   = {2025}
}
R2 v1 2026-07-01T03:54:01.886Z