Related papers: 6KSFx Synth Dataset
Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…
Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…
The NLP community has broadly focused on text-only approaches of cognitive state tasks, but audio can provide vital missing cues through prosody. We posit that text-to-speech models learn to track aspects of cognitive state in order to…
Audio captioning is a novel field of multi-modal translation and it is the task of creating a textual description of the content of an audio signal (e.g. "people talking in a big room"). The creation of a dataset for this task requires a…
Audio event detection is a widely studied audio processing task, with applications ranging from self-driving cars to healthcare. In-the-wild datasets such as Audioset have propelled research in this field. However, many efforts typically…
With the development of deep learning and artificial intelligence, audio synthesis has a pivotal role in the area of machine learning and shows strong applicability in the industry. Meanwhile, significant efforts have been dedicated by…
Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires…
This paper addresses the challenge of speaker separation, which remains an active research topic despite the promising results achieved in recent years. These results, however, often degrade in real recording conditions due to the presence…
Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech…
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…
The growing prevalence of speech deepfakes has raised serious concerns, particularly in real-world scenarios such as telephone fraud and identity theft. While many anti-spoofing systems have demonstrated promising performance on…
Long-context audio reasoning is underserved in both training data and evaluation. Existing benchmarks target short-context tasks, and the open-ended generation tasks most relevant to long-context reasoning pose well-known challenges for…
Podcasts are a relatively new form of audio media. Episodes appear on a regular cadence, and come in many different formats and levels of formality. They can be formal news journalism or conversational chat; fiction or non-fiction. They are…
Developing new machine learning applications often requires the collection of new datasets. However, existing datasets may already contain relevant information to train models for new purposes. We propose SoundCollage: a framework to…
Various applications of voice synthesis have been developed independently despite the fact that they generate "voice" as output in common. In addition, the majority of voice synthesis models currently rely on annotated audio data, but it is…
Manual sound design with a synthesizer is inherently iterative: an artist compares the synthesized output to a mental target, adjusts parameters, and repeats until satisfied. Iterative sound-matching automates this workflow by continually…
Music performance synthesis aims to synthesize a musical score into a natural performance. In this paper, we borrow recent advances in text-to-speech synthesis and present the Deep Performer -- a novel system for score-to-audio music…
Domain-specific data is the crux of the successful transfer of machine learning systems from benchmarks to real life. In simple problems such as image classification, crowdsourcing has become one of the standard tools for cheap and…
Headphone-based spatial audio uses head-related transfer functions (HRTFs) to simulate real-world acoustic environments. HRTFs are unique to everyone, due to personal morphology, shaping how sound waves interact with the body before…
For low-level computer vision and image processing ML tasks, training on large datasets is critical for generalization. However, the standard practice of relying on real-world images primarily from the Internet comes with image quality,…