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The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…

Computational Geometry · Computer Science 2022-04-26 Ágoston Sipos , Tamás Várady , Péter Salvi

Volume approximation is an important problem found in many applications of computer graphics, vision, and image processing. The problem is about computing an accurate and compact approximate representation of 3D volumes using some simple…

Graphics · Computer Science 2013-08-20 Feng Sun , Yi-King Choi , Yizhou Yu , Wenping Wang

This paper deals with a kind of design of a ruled surface. It combines concepts from the fields of computer aided geometric design and kinematics. A dual unit spherical B\'ezier-like curve on the dual unit sphere (DUS) is obtained with…

Graphics · Computer Science 2025-12-23 Ferhat Taş

Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little…

Graphics · Computer Science 2019-08-07 Nathan Morrical , Will Usher , Ingo Wald , Valerio Pascucci

Computing occluding contours is a key building block of non-photorealistic rendering, but producing contours with consistent visibility has been notoriously challenging. This paper describes the first general-purpose smooth surface…

Graphics · Computer Science 2023-06-06 Ryan Capouellez , Jiacheng Dai , Aaron Hertzmann , Denis Zorin

We introduce an algorithm to remesh triangle meshes representing developable surfaces to planar quad dominant meshes. The output of our algorithm consists of planar quadrilateral (PQ) strips that are aligned to principal curvature…

Graphics · Computer Science 2021-06-28 Floor Verhoeven , Amir Vaxman , Tim Hoffmann , Olga Sorkine-Hornung

A new concept for the higher-order accurate approximation of partial differential equations on manifolds is proposed where a surface mesh composed by higher-order elements is automatically generated based on level-set data. Thereby, it…

Numerical Analysis · Computer Science 2017-10-11 T. P. Fries , D. Schöllhammer

Marching surfaces is a method for isosurface extraction and approximation based on a $G^1$ multi-sided patch interpolation scheme. Given a 3D grid of scalar values, an underlying curve network is formed using second order information and…

Graphics · Computer Science 2015-02-10 Gustavo Chávez , Alyn Rockwood

The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper…

Graphics · Computer Science 2016-11-08 Kaimo Hu , Dong-Ming Yan , David Bommes , Pierre Alliez , Bedrich Benes

We propose a new 2D shape decomposition method based on the short-cut rule. The short-cut rule originates from cognition research, and states that the human visual system prefers to partition an object into parts using the shortest possible…

Computer Vision and Pattern Recognition · Computer Science 2015-06-22 Lei Luo , Chunhua Shen , Xinwang Liu , Chunyuan Zhang

Solving large-scale optimization on-the-fly is often a difficult task for real-time computer graphics applications. To tackle this challenge, model reduction is a well-adopted technique. Despite its usefulness, model reduction often…

Graphics · Computer Science 2015-06-30 Jianbo Ye , Zhixin Yan

This study presents a spiral-based complete coverage strategy for ball-end milling on freeform surfaces, utilizing conformal slit mapping to generate milling trajectories that are more compact, smoother, and evenly distributed when…

Graphics · Computer Science 2025-04-15 Changqing Shen , BingZhou Xu , Xiaojian Zhang , Sijie Yan , Han Ding

This paper presents a new method to generate tool paths for machining freeform surfaces represented either as parametric surfaces or as triangular meshes. This method allows for the optimal tradeoff between the preferred feed direction…

Graphics · Computer Science 2020-09-08 Qiang Zou , Charlie C. L. Wang , Hsi-Yung Feng

We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation…

Graphics · Computer Science 2020-10-08 Dieter Morgenroth , Stefan Reinhardt , Daniel Weiskopf , Bernhard Eberhardt

Optimal surface segmentation is a state-of-the-art method used for segmentation of multiple globally optimal surfaces in volumetric datasets. The method is widely used in numerous medical image segmentation applications. However, nodes in…

Computer Vision and Pattern Recognition · Computer Science 2019-02-18 Abhay Shah , Michael D. Abramoff , Xiaodong Wu

The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Guan Luo , Tian-Xing Xu , Ying-Tian Liu , Xiao-Xiong Fan , Fang-Lue Zhang , Song-Hai Zhang

In this work, we develop a framework based on piecewize B\'ezier curves to plane shapes deformation and we apply it to shape optimization problems. We describe a general setting and some general result to reduce the study of a shape…

Optimization and Control · Mathematics 2013-02-19 Olivier Ruatta

Computational meshes arising from shape optimization routines commonly suffer from decrease of mesh quality or even destruction of the mesh. In this work, we provide an approach to regularize general shape optimization problems to increase…

Optimization and Control · Mathematics 2021-03-30 Daniel Luft , Volker Schulz

We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

Graphics · Computer Science 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Albert Pumarola , Antonio Agudo , Lorenzo Porzi , Alberto Sanfeliu , Vincent Lepetit , Francesc Moreno-Noguer
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