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We present a procedure to approximate a plane contour by piecewise polynomial functions, depending on various parameters, such as degree, number of local patches, selection of knots. This procedure aims to be adopted to study how…

Numerical Analysis · Mathematics 2015-07-15 Maria-Laura Torrente , Stefano Anzellotti , Chiara Finocchiaro , Claudio Fontanari

In Euclidean space, we investigate surfaces whose mean curvature $H$ satisfies the equation $H=\alpha\langle N,\mathbf{x}\rangle+\lambda$, where $N$ is the Gauss map, $\mathbf{x}$ is the position vector and $\alpha$ and $\lambda$ are two…

Differential Geometry · Mathematics 2020-05-18 Rafael López

In shape optimisation it is desirable to obtain deformations of a given mesh without negative impact on the mesh quality. We propose a new algorithm using least square formulations of the Cauchy-Riemann equations. Our method allows to…

Optimization and Control · Mathematics 2021-06-09 José A. Iglesias , Kevin Sturm , Florian Wechsung

The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…

Graphics · Computer Science 2018-07-24 Hui Zhao , Na Lei , Xuan Li , Peng Zeng , Ke Xu , Xianfeng Gu

This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…

Computational Geometry · Computer Science 2025-08-08 Lei Shangyu , Fan Wei , Ren Hui

Computational Fluid Dynamics (CFD) is widely used in different engineering fields, but accurate simulations are dependent upon proper meshing of the simulation domain. While highly refined meshes may ensure precision, they come with high…

Graphics · Computer Science 2023-08-16 Amin Heyrani Nobari , Justin Rey , Suhas Kodali , Matthew Jones , Faez Ahmed

Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…

Graphics · Computer Science 2018-09-11 I-Chao Shen , Yi-Hau Wang , Yu-Mei Chen , Bing-Yu Chen

In this paper, we present a surface remeshing method with high approximation quality based on Principal Component Analysis. Given a triangular mesh and a user assigned polygon/vertex budget, traditional methods usually require the extra…

Graphics · Computer Science 2018-04-10 Yiqi Cai , Xiaohu Guo , Yang Liu , Wenping Wang , Weihua Mao , Zichun Zhong

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

Surface parametrization is a crucial part in various fields, having applications in computer graphic, medical imaging, scientific computing and computational engineering. The majority of surface parametrization approaches are performed on…

Computational Geometry · Computer Science 2025-04-09 Ka Ho Lai , Lok Ming Lui

Mesh adaptation for finite element approximation is a procedure used in numerous applications. The use of thin and long anisotropic triangles improves the efficiency of the procedure. When piecewise linear finite elements are used, the…

Numerical Analysis · Mathematics 2011-01-05 Jean-Marie Mirebeau

Regularization is used in many different areas of optimization when solutions are sought which not only minimize a given function, but also possess a certain degree of regularity. Popular applications are image denoising, sparse regression…

Optimization and Control · Mathematics 2021-11-15 Bennet Gebken , Katharina Bieker , Sebastian Peitz

An extension of the Method of Regularized Stokeslets (MRS) in three dimensions is developed for triangulated surfaces with a piecewise linear force distribution. The method extends the regularized Stokeslet segment methodology used for…

Numerical Analysis · Mathematics 2024-11-05 Dana Ferranti , Ricardo Cortez

Texture reconstruction techniques generally suffer from the errors in keyframe poses. We present a non-iterative method for seamless texture reconstruction of a given 3D scene. Our method finds the best texture alignment in a single shot…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Mohammad Rouhani , Matthieu Fradet , Caroline Baillard

Computing a quasi-developable strip surface bounded by design curves finds wide industrial applications. Existing methods compute discrete surfaces composed of developable lines connecting sampling points on input curves which are not…

Graphics · Computer Science 2022-12-19 Pengbo Bo , Yujian Zheng , Caiming Zhang

Surface reconstruction with preservation of geometric features is a challenging computer vision task. Despite significant progress in implicit shape reconstruction, state-of-the-art mesh extraction methods often produce aliased,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Natalia Soboleva , Olga Gorbunova , Maria Ivanova , Evgeny Burnaev , Matthias Nießner , Denis Zorin , Alexey Artemov

In this paper we provide, first, a general symbolic algorithm for computing the symmetries of a given rational surface, based on the classical differential invariants of surfaces, i.e. Gauss curvature and mean curvature. In practice, the…

Computational Geometry · Computer Science 2024-10-25 Juan Juan Gerardo Alcázar , Carlos Hermoso , Hüsnü Anıl Çoban , Uğur Gözütok

This paper deals with finding surfaces in $\mathbb{R}^3$ which are as close as possible to being flat and span a given contour such that the contour is a geodesic on the sought surface. We look for a surface which minimizes the total…

Differential Geometry · Mathematics 2024-07-30 Tom Gilat

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

We present a novel method for calculating interface curvature on 3D unstructured meshes from piecewise-linear interface reconstructions typically generated in the volume of fluid method. Interface curvature is a necessary quantity to…

Computational Physics · Physics 2017-12-18 Z. Jibben , N. N. Carlson , M. M. Francois