English

Efficient 2D Simulation on Moving 3D Surfaces

Graphics 2020-10-08 v1

Abstract

We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline.

Keywords

Cite

@article{arxiv.2009.00408,
  title  = {Efficient 2D Simulation on Moving 3D Surfaces},
  author = {Dieter Morgenroth and Stefan Reinhardt and Daniel Weiskopf and Bernhard Eberhardt},
  journal= {arXiv preprint arXiv:2009.00408},
  year   = {2020}
}

Comments

Symposium on Computer Animation (SCA) 2020