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Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

Artificial Intelligence · Computer Science 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

As robots across domains start collaborating with humans in shared environments, algorithms that enable them to reason over human intent are important to achieve safe interplay. In our work, we study human intent through the problem of…

Robotics · Computer Science 2022-09-14 Ingrid Navarro , Jean Oh

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

The development of Internet technologies enables software developers to build virtual worlds such as Massively Multi-Player Online Role-Playing Games (MMORPGs). The population of such games shows super-linear growing tendency. It is…

Networking and Internet Architecture · Computer Science 2013-02-05 Juhoon Kim , Nikolaos Chatzis , Matthias Siebke , Anja Feldmann

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

Computation and Language · Computer Science 2023-12-11 Ruoyao Wang , Peter Jansen

Speedrun, a practice of completing a game as quickly as possible, has fostered vibrant communities driven by creativity, competition, and mastery of game mechanics and motor skills. However, this contest also attracts malicious actors as…

Human-Computer Interaction · Computer Science 2025-09-16 Jaeung Franciskus Yoo , Huy Kang Kim

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable…

Robotics · Computer Science 2023-03-23 Xinjie Liu , Lasse Peters , Javier Alonso-Mora

Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…

Social and Information Networks · Computer Science 2016-05-23 Marco Alberto Javarone , Roberto Interdonato , Andrea Tagarelli

With the increasing importance of online communities, discussion forums, and customer reviews, Internet "trolls" have proliferated thereby making it difficult for information seekers to find relevant and correct information. In this paper,…

Computation and Language · Computer Science 2019-02-19 Albert Haque

Botnets represent a global problem and are responsible for causing large financial and operational damage to their victims. They are implemented with evasion in mind, and aim at hiding their architecture and authors, making them difficult…

Cryptography and Security · Computer Science 2014-11-03 Pedro Camelo , Joao Moura , Ludwig Krippahl

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

Machine Learning · Computer Science 2021-12-15 Aline Normoyle , Shane T. Jensen

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

Machine Learning · Statistics 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

This work tackles the complexities of multi-player scenarios in \emph{unknown games}, where the primary challenge lies in navigating the uncertainty of the environment through bandit feedback alongside strategic decision-making. We…

Machine Learning · Computer Science 2024-02-27 Yingru Li , Liangqi Liu , Wenqiang Pu , Hao Liang , Zhi-Quan Luo

Consider the following instance of the Offline Meta Reinforcement Learning (OMRL) problem: given the complete training logs of $N$ conventional RL agents, trained on $N$ different tasks, design a meta-agent that can quickly maximize reward…

Machine Learning · Computer Science 2021-02-15 Ron Dorfman , Idan Shenfeld , Aviv Tamar

Machine learning algorithms are everywhere, ranging from simple data analysis and pattern recognition tools used across the sciences to complex systems that achieve super-human performance on various tasks. Ensuring that they are…

Artificial Intelligence · Computer Science 2017-08-21 Philip S. Thomas , Bruno Castro da Silva , Andrew G. Barto , Emma Brunskill

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Fangwei Zhong , Peng Sun , Wenhan Luo , Tingyun Yan , Yizhou Wang

Deep reinforcement learning is a technique for solving problems in a variety of environments, ranging from Atari video games to stock trading. This method leverages deep neural network models to make decisions based on observations of a…

Machine Learning · Computer Science 2022-09-13 Anthony Dowling

Over the past decade, the Cyberspace has seen an increasing number of attacks coming from botnets using the Peer-to-Peer (P2P) architecture. Peer-to-Peer botnets use a decentralized Command & Control architecture. Moreover, a large number…

Networking and Internet Architecture · Computer Science 2013-07-30 Sharath Chandra Guntuku , Pratik Narang , Chittaranjan Hota

Many high-stakes decision-making problems, such as those found within cybersecurity and economics, can be modeled as competitive resource allocation games. In these games, multiple players must allocate limited resources to overcome their…

Computer Science and Game Theory · Computer Science 2024-01-10 N'yoma Diamond , Fabricio Murai